XVc | XVr - Bugs&Feedback

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Metalistas
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vadust wrote:I heard that caster druids are OP for absolutly everything. More OP ?


I heard russians quit drinking vodka and playing cs.
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Crowned
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Well, do you want a class that is OP and hard to play which 5 People play. Or a class that is well designed and fair?
Of course I don't know how many people actually play a caster druid, but since there hasn't been a guide for caster druids in like ~2 years I really doubt that there are new players.
I simply like classes to be easy to play, hard to master.
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Metalistas
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Actually caster druid is straight forward and no guide is needed, just logical sequence of skills you use. There were few mini guides in old forum since everyone agreed how easy and simple that build is. End game options depended on personal choice but overall build is like 2+2.
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GregMXL
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Legend.
I have a simple solution: It's Banshee Buff Time! :mrgreen:
I don't mean to dwell...but I can't help myself.
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RollsRoyce
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i love playing caster druid, even a pretty decent starting char for a new ladder
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Marco
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Crowned wrote:"Mage" aka Caster Druid suggestions:
1 - Mythal having a different way of being cast, maybe such as Paladins Vindicate ability. That way you have more freedom kiting/moving around.
2 - TU Flamen Staff Oskill Charm has the same cooldown timer as Mythal. Please let it be in the same group as Elvensong.
3 - A better consistency of resistances on mobs. It seems very random which mob is fire or cold resistant in some cases and you can't prepare for it.
4 - Change Rain of Fire into an ability like Chronofield - he needs some kind of kiting tool which still allows him to move.
5 - Caster druids don't have any passive abilities - how about an aoe root that triggers after a certain damage threshold has occured?


1- no... mythal is good as it is, it breaks immunities, practically the only spell in the game that does that
2- all skills use the same cooldown
3- it is random because judging by the looks of a monster, in 95%+ of the cases there is no clear element bound to them. So they're consistent based on areas, not looks.
4- skills like chronofield are poisonous to the game, also rain of fire is a great skill
5- godberry, lifeshield, FoN/faerie fire... adding a passive to this build will not only make it stronger than it is but also easier to play than it is too
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ChuckNoRis
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Crowned wrote:but since there hasn't been a guide for caster druids in like ~2 years I really doubt that there are new players.
there is one in my compilation @no 19
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Crowned
Lava Lord
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Chuck, by guide I actually mean a guide that tells you how to master the buld/class. Your miniguides just scratches the foundation and if a problem occurs during your playtime, the guide won't be able to answer it.

Guys, forget what I said about the druid - I am playing this mod for about 3 months worth playtime. For me the class feels awkward and it is probably 100% due to my personal preferences.
pernkeb
Prowler
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I did a post about IAS on werewolfs being bugged in XVc in the old forum, but I still think its bugged in XVr.

Basically only IAS modifiers on the weapon is accounted in werewolf form. All other sources of IAS from gear or charms is ignored. I did a bunch of tests with different weapons, switching places with IAS runes, removing charms, etc. It severely gimps some weapon choices like Minefield that can't get IAS other than MO's :? .

I'd really like to see this fixed until 2016, werewolf druid has become my favorite build in Median since introduced :mrgreen: .
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suchbalance
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It's not a bug. This is a "feature"; hardcoded into the wolf morph from lord of destruction.

Edit: so while it seems restrictive that only skill IAS and weapon IAS work, it is also currently the only morph in the game with what I like to think of as an "uncapped" attack speed. You can reach 2 fpa if you so wish with the right items, as another user has already shown. All other characters & morphs have capped attack speeds slower than, or equal to, 4fpa.