Median XL 2016 Announced

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Gekko64
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marco remember to go from front to back when you wipe :mrotate:
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darkstorm
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@Marco, would you mind:
1) explain the idea of 'balancing game' in order to all the character's skills, particularly by telling what exactly's going to be changed,
2) inform if there are going to appear any new skills and describe them,
3) reveal the date of forthcoming 'releasing';
Plz?
Edited by darkstorm 9 years.
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Quirinus
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I think he's gonna reduce damages all across the board (on items/skills/etc.), so that you can't one-shot bosses - then you get long epic fights instead of having to rely on immunity shields, purify, and similar mechanics to artificially prolong the fight.

from what I know, no new skills.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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darkstorm
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Pity. New skills are what I'm lovin' mostly in Median. I dream about merely one new skill tree for each character.
But... Maybe there's a chance!
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Stealthmaster
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darkstorm wrote:I dream about merely one new skill tree for each character.


What was your very first version of MXL you played? :D
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kiki22vu
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darkstorm wrote:Pity. New skills are what I'm lovin' mostly in Median. I dream about merely one new skill tree for each character.
But... Maybe there's a chance!

our Marco MODder is the king of d2 mods so expect great new patch, stay tuned
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Quirinus wrote:[...] you get long epic fights instead of having to rely on immunity shields, purify, and similar mechanics to artificially prolong the fight.


Yes. Please. Yes. Heroic shields are a cool mecanic when used *very* sparingly, ideally once or twice. More than that and it becomes annoying.
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RollsRoyce
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darkstorm wrote:Pity. New skills are what I'm lovin' mostly in Median. I dream about merely one new skill tree for each character.
But... Maybe there's a chance!



You cant be serious about this one - the last Version brought us exactly this :D - the new trees arent even balanced as of right now.


Ok i can do that too: Id love to see a rework of Uldyssian and zorun Tsin ! Thatd be great
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RequiemLux
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I've seen in the "bug and suggestion" thread that Marco has pointed this thread to be used instead, so I'll post here hoping to not mess things up.

Suggestions:
-Reduce by 3/10 the volume of the hitting sound of both "Vessels"
-Reduce by 4/10 the volume of "Thunderstone" impact (and maybe if the sounds are organized by priorities, reducing its priority would be nice too)
-Scale down the dimension of the "Cloud Lord" electric attack, that thing it's too huge
-Enemies like "Armored Titan", "Ossidian Lord", "Minotaur" etc.. are big and heavily armored, but they go down like flies and are way too fast for their appearances. My suggestion is to better match their stats with their looks
-The gift box dropped in Hatred by "Griswold" is a bit OP
-Triple (at least) the damage dealt by "Gargoyle Traps" making them a more serious threat, after all their attack are very slow and easy to dodge
-Change the look of the "Rampagor" manifestation... it just looks strangely wrong
-The monsters that drop the tokens near the end of an act in Terror and Destruction are way too easy (especially in Destruction)
-Increase a little bit the radius in which the "Butcher" can take damage, or make it appear more frequently
-I find Assasin's lightning trap to be too weak (but it could simply be that I plain suck at playing it)

Bugs (maybe):
-If you or ally already have the "Rapture" buff on, when cast again on yourself or ally, it emits no sound
-I dunno if it's only me, but when there are some "Lorenado" on the screen the game star to lag badly, anyone else?

I know how trivial are the things I've written in comparison to the greatness of the mod and the hardship of balancing it, so please take this post lightly how is meant to be taken, keep up the wonderful work!
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DacianDraco
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He was kidding. He doesn't follow this thread, and he redirected ppl with suggestions here because he doesn't want to read them.