XVc | XVr - Bugs&Feedback

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pernkeb
Prowler
15 | 0
suchbalance wrote:It's not a bug. This is a "feature"; hardcoded into the wolf morph from lord of destruction.

Edit: so while it seems restrictive that only skill IAS and weapon IAS work, it is also currently the only morph in the game with what I like to think of as an "uncapped" attack speed. You can reach 2 fpa if you so wish with the right items, as another user has already shown. All other characters & morphs have capped attack speeds slower than, or equal to, 4fpa.


Sad to hear, but I'll keep the 2 fpa thing in mind next season.
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cowking
Son of Lucion
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It'd be nice to have that "damage from this skill is affected by weapon damage multipliers" message on all skills that add passive elemental damage. Otherwise it's kind of misleading.




TTAD doesn't seem to be triggering doom effects with ranged wdm.


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niqqa
Rust Claw
81 | 4
I've tested TTAD as well and it doesn't work for ranged weapons at all, even though both events are set correctly. I'm starting to think Laz removed the ranged event because it was bugged.

Edit: Actually the missile event isn't like the melee one. Should be domissiledamage and not domissileattack, but then it might trigger TTAD for spells missiles as well?
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ori
Gravedigger
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what's with the snake stance damage?
at some point it starts to display negative numbers and starts decreasing (or increase)
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Gekko64
Shadowgate Totem
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I think the max damage is capped at 83k and the display bugs out if you go beyond it
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cowking
Son of Lucion
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Arcane Fury proc on T6 compound bow doesn't seem to trigger. I'm getting no FCR/mana regen/overlay.
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Willshaper
Grubber
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I'm having a bug with Shrine Vessels eating my shrines on the server. (Not tested in SP)

According to the docs:

Shrine Vessel + Shrine (full) x1-39 → Shrine Vessel (adds 1-39 shrine count)


How it should work:

Shrine Vessel [Empty] + 3 Shrines = Shrine Vessel [3]


How it works:

Shrine Vessel [Empty] + 3 Shrines = Shrine Vessel [2] (-1 Shrine to whatever amount higher than 1)


This bug only works if the Shrine Vessel is already empty, and will give the correct amount if there is atleast 1 shrine in the vessel to begin with.

How to avoid getting shrines eaten:

Shrine Vessel [Empty] + 1 Shrine = Shrine Vessel [1]. After that you can add shrines as you like.
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ermell61
Imp
5 | 0
I Think I've got the correct thread?.

There is a "bug" on Old Duncraig. the eyecouger Sigil is not dropping on Single Player on Destruction Difficulty. I've tried to re-roll the map many times in this map and still no work. :|

Image
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cowking
Son of Lucion
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It'd be nice to have some clarification on the mechanics of Magnetic Field. Does it do 1% of the listed LCS damage? I mean I'm having trouble killing hatred skeletons in blood moor with 0-1100 damage field. Is the whole lightning damage aspect of the skill useless?

Thundergod's listed damage in skill tree goes up with spell damage (unlike all other similar skills), does this increase apply to missiles as well?
Edited by cowking 9 years.
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Gekko64
Shadowgate Totem
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magnetic field does 1/100 WDM so it's only useful to trigger CB and on-striking procs

I think thundergod's damage display issue is caused by the fact that it also gives stun, and since stun modifier only works in melee the game thinks thundergod damage is melee only