RollsRoyce wrote:imo new skills are not really a good idea to implement:
1) The old ones are not balanced at all, adding new ones makes this task even more impossible
2) The game has so many limits ( states.txt especially) that with adding new skills some states need to be used multiple times or other skills need to sacrifice stuff, which leads to potential bugs
3)We can only have an amount of 1023 diffrent skills to be used as procs, adding new skills means a potential reordering of the existing skills in skills.txt which might be dangerous in terms of existing procs ( however i know marco linked all that extremely well in excel)
theres probably some more stuff to it, yet i agree that new skills are somewhat exciting just recall:
I can imagine the new skills might cause a lot of bugs in game. It seems undoubtly enough to taking a look back on each MXL versions and compare them all with each others just to realise how much work have been inserted in improving the already existing ones and balancing the way they all work...
...but...
...hope all of you still have in mind a reminiscence of this feeling when playing MXL first time and catching a sight at complitely new skills for each character with all of the sudden.
I miss it a bit, you know
