Suggestions for upcoming patch

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Wotan
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Fix/change Hyena strike's healing orb. Sometimes its not interactive and sometimes its hard to spot.
qweqwe
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Would it be possible to have a charms holder where you can place inactive charms for trading? e.g. for now when we want to farm charms or to trade charms, it's a bit inconvenient as you can only have 1 charm in your inventory at any one time.
Orthrus
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Everything that's going to be added looks fantastic. Honestly, I'd be happy with that.

I do have a request though. Could we get a throwing potion weapon type? I think a classless AoE ranged weapon could be a good way to have a little more build variety. Of course balancing a new weapon variety could be too much work for the payoff.
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archon256
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This might be a weird change, but can you make it so that the druid's Freezing Gale is usable when morphed?

Poison Flash used to be blocked by morph too, but when that restriction was raised it allowed for an interesting Treewarden build (Wildfire/Poison Flash/Force of Nature) as well as giving Werewolves a leveling skill. Freezing Gale is a similar sort of point-blank AoE skill, with greater range but one that requires you not to move for it to work. I don't think it'd be OP to allow it to be usable under morph, and you could nerf the range further if needed. Plus it would be a way to differentiate it from the other elemental skills.
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Quirinus
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qweqwe wrote:Would it be possible to have a charms holder where you can place inactive charms for trading? e.g. for now when we want to farm charms or to trade charms, it's a bit inconvenient as you can only have 1 charm in your inventory at any one time.


this will be implemented if I remember correctly
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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archon256
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Edit: moved post to bugs/feedback thread.
Edited by archon256 9 years.
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kiki22vu
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I think im starting to realize where mxl struggles the most and its not about drops but its kinda hard to balance that out cuz it would need huge overhaul ad tons of work i guess
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Gekko64
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so are you going to tell us where mxl struggles the most?
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Quirinus
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I think he wanted to say that the drop rate isnt the core problem, but the drop quality distribution balance is. Yes, we (Marco) realized that a long time ago and wanted to do an overhaul of uniques, but didnt do it yet because it would take a lot of time which could be better used by incrementally adding new features. Plus it would change the feel of the mod - it would almost be a different mod. Thats why hes probably going to do it in Sigma (at least to some degree). I think he said he'll reduce the number of unique tiers and rebalance the drops a bit.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Gekko64
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well I think I can agree with that, 6 tiers + sacred is obviously too many and the gap between t6 and sacred is too big, also there's too much useless shit that drops