xdemonessx wrote:If you want players to stop quitting, this is the way.
Destroying this mod and making another D3 just cause people are lazy? You must be right!
xdemonessx wrote:If you want players to stop quitting, this is the way.
xdemonessx wrote:There are tons of ways for improvement :
1.Players don't like to be one shotted by stuff. Kiting is for the weak!
2. Negative returns shoud not exist as a concept so some skills can be even more OP.
3. All runes should be for sale
4. Monsters should not be immune to elemental, magic and physical damage, except for couple (just for the flavour)
5. Loot should be improved without the need of investing in Better Chance of Getting Magic Items
6. Charms should drop at hatred too
xdemonessx wrote:Make gift box with more items so that you don't need to farm it 40 times until you get what you want.
xdemonessx wrote:tu1? Marco pls! You know everyone grinds the tu2 items and then a couple of crystals and you have your t5-6 weapon and armor for hatred.
xdemonessx wrote:There are tons of ways for improvement :
1.Players don't like to be one shotted by stuff. Kiting is for the weak!
2. Negative returns shoud not exist as a concept so some skills can be even more OP.
3. All runes should be for sale
4. Monsters should not be immune to elemental, magic and physical damage, except for couple (just for the flavour)
5. Loot should be improved without the need of investing in Better Chance of Getting Magic Items
6. Charms should drop at hatred too
xdemonessx wrote:If you want players to stop quitting, this is the way.
Marco wrote:Post any bugs from XVc or XVr patches here.
Stealthmaster wrote:Marco wrote:Post any bugs from XVc or XVr patches here.
Guys please, stop posting offtopic here. Trying to express your point of view to the guy who is not smart enough to understand the main advantages of the mod is just a waste of time.
Stealthmaster wrote:Marco wrote:Post any bugs from XVc or XVr patches here.
Guys please, stop posting offtopic here. Trying to express your point of view to the guy who is not smart enough to understand the main advantages of the mod is just plain useless.
xdemonessx wrote:But we know who's to blame, ourselves cause we didnt read the docs. With that in mind, we quit cause ''Too hard, better go play D3, im a pro there''.
That kept me thinking, is there really nothing to do to solve this problem? Changing the game progression its not an option just cause people are too lazy to read, right?
There are tons of ways for improvement :
1.Players don't like to be one shotted by stuff. Kiting is for the weak!
2. Negative returns shoud not exist as a concept so some skills can be even more OP.
3. All runes should be for sale
4. Monsters should not be immune to elemental, magic and physical damage, except for couple (just for the flavour)
5. Loot should be improved without the need of investing in Better Chance of Getting Magic Items
6. Charms should drop at hatred too
suchbalance wrote:Seems like the Deathgaze / Iron Spiral proccing issue was reported incorrectly. BOTH do not trigger "on melee attack" events from the offhand.
I suspect what confused people is the fact that, the right hand or left hand of your character are irrelevant for determining which is your "main" hand. All that matters is which weapon you equipped first.
Quick test I ran: two honorific axes, one with 30% ctc Miasma the other with 30% ctc spike nova.
1) Put both weapons in inventory, char hands empty.
2) Now put Miasma in your char's left hand (becomes main), Spike in the right. Miasma procs, spike nova does not. Repeat 1), but now put Spike nova in the left hand first - only spike nova procs.
3)Afterwards repeat the 1), but first put Miasma in your char's right hand (becomes main), Spike on the left. Miasma procs, spike nova does not. Repeat 1) with Spike nova going in the right hand first - only spike nova procs.
Ditto for two swords and Iron Spiral.