Suggestions for upcoming patch

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facelockmo
Acid Prince
49 | 3
[SUGGESTION]
Custom drop animation for unique items, tiered or sacred. Like when the TU dropped from monster, a gold flash is seen along with the item, while when a sacred one drops, a maroon flash is seen as a difference from TU and SU.

A custom animation for level up would be nice as well. :roll:
Edited by facelockmo 9 years.
Orthrus
Prowler
19 | 0
I know leveling up is going to be really difficult at the end but would it be easy to add something to trigger effects that happen on level up while you are at maximum level? Like a secondary experience bar.

It's probably not too important.
Strigvir
Vampiress
38 | 1
Nah, there will be more "on lvl-up" effects on uniques and rare affixes, but they will have 120+ level reqs.
Gotta work hard to proc them after all.
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prowler
Prowler
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Replace some katar type weapons with exclusive sin throw knives.
Orthrus
Prowler
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Strigvir wrote:Nah, there will be more "on lvl-up" effects on uniques and rare affixes, but they will have 120+ level reqs.
Gotta work hard to proc them after all.

What I meant was a secondary experience bar when you get to the cap with the same experience requirement. You know, so you can proc them while fully leveled.
Food
Core Lord
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Imho they're useless, fillers for item properties. You can't plan on using those procs since you can't really control when you level up; even then they provide at most a very very small edge, and maybe only once during the life of every character.

They become less useful the higher the character level, and become totally useless at max level.

Frankly, my suggestion is to either
1: Ignore them and keep thing the same they are now and don't implement any new mechanics in this regard
2: Remove them once and for all
3: Make them sorta "smart" and act like 1% proc on kill once you reach max level (or something along those lines)

#3 would be interesting especially because that would mean that whist would need to code a way for item properties to change based on context / events, and I believe that could be interesting from a modding perspective, but could also be too complicated or too easily be buggy to implement.

IMHO #3 would be more interesting since a general mechanic could be implemented that could be used in many places, while a secondary experience bar would likely only be useful for the specific case of on level-up procs
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Nitz
Harpylisk
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Vizjun's Devices set

Remove useless typhoon sentry.

Implement trinity bomb - a bomb that explodes into a trinity nova.
Frost666
Dark Huntress
14 | 0
Summoner barb seems useless
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RollsRoyce
Djinn
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Frost666 wrote:Summoner barb seems useless


thats what i thought as well. But to be fair here are my thoughts about this build.

1. The passive (greater manifestations) adds so much minion life% and minion dmg% (to your spirits only!) that stacking those stats on your gear does not make any difference at all. And since you will not stack those stats, using oskill mobs seems rather underwhelming (not to mention that even those are rather weak)

My suggestion therefore is that: Buff the base life and dmg stats and change greater manifestations to add flat defense to the spirit aura as well. This synergizes with the spirit guide aura, leaving your summons with a good amount of defense.
Im sick of watching ice and fire elemtals tank insane loads of damage and see the "mighty ancients" die in the den of evil.

Now we got 3 types of spirits:
1. the axe throwers - they have very very low life and as soon as something on the screen is not stunned they will die. I do not see a way to balance them at all, buff their base life and remove the stun of their attacks. At least they can spread wdm in a good area

2. Retaliate casting spirits. You need to adapt your playstyle if you want to use those. They are great at spreading poison damage, but its not helping if they all attack the same target over and over again, so you need to find a way to help them spread over the screen (which means you have to stance dance between snake and wolf stance)

3. Protector spirits: Those guys are completely useless, you just need them to keep that insane bloodlust buff active at all times. But with those you can play a caster based summoner which is incredibly strong!

Once you got klaatu + Nero Belt + sssu saber + a decent mercenary you can just stack vitality and end up with 1 million defense and more than 30k life and a max eagle stance, so you will not die at all.
While you can just teleport through the map, killing every enemy in your way with frostclaw totems + path of flames + hive. If you feel bored, switch from time to time your weapon slot, where you can easily equip Lo-weapon + a decently defensive shield and 50% slow snake stance and slow the entire screen with thunderslam (83% slow)
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mahitovec
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a5 merc?