MXL Sigma: Screenshot Thread

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Marco
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g o d l i k e
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whist
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I guess orange is more Halloween-ish
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Stealthmaster
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Purple one looks more eerie imo. The idea of event quests seems to be super cool and really unique. :D

Portals for holy and unholy paladins?
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Marco
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can you make a skill that spawns 2 female dragons, one called Jane and another one called Mary?
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whist
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Marco wrote:can you make a skill that spawns 2 female dragons, one called Jane and another one called Mary?


Yes.
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Marco
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Very cool. I would like to report a few inconsistencies so that they can be fixed in the next patch.

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whist
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Here's something Marco requested some time ago.

Alright, so let's say you're playing "Patch 1", and you find this shiny OP item. (It isn't even that overpowered, but whatever, that's for example purposes only)
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But this overpowered item in fact never meant to be that strong. Marco is just retarded and mistakenly typed 2500 instead of 250. Oh noes!
Now Marco fixes this in "Patch 2", and you're thinking: Hehe, fool, I kept it in my stash.

Now Marco could trick you and make the item level's requirement 666. But that renders the item useless, and hey, you did find the item in the first place right? And to say it had only one chance in 1,348,102 to drop. That would be quite a shame to lose the item while it was the mod maker that did a mistake.

But that's no longer a problem. Now legacies are updated in real-time (assuming there is an updated version and it's defined in uniqueitems.txt). So when you update to "Patch 2" and create a game, your old overpowered legacy gets deleted, and gets replaced by a shiny new updated and nerfed version. Yay!
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tl;dr: legacies are auto-updated in real-time
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Segolia
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Excellent work as always, cookie.
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Wulf
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whist wrote:tl;dr: legacies are auto-updated in real-time

What happens if the affix that was nerfed is a number between a range of values?

for instance, item had 2000-3000 %ed and you rolled 2500% ed. What would be the value on your item if the corrected version can only roll 100-200% ed?

Additionally how does an old item change if stats are simply added? do you just get a random number as if it dropped for the first time?
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RollsRoyce
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or if you had an eth version // double mo version