XVc | XVr - Bugs&Feedback

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Anonymous:
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1st world problems feedback edition:

Just found out that etheral items with charges become useless charge wise even if you put indestructable jewel in. QQ. Or am i missing some sort of secret recipe to recharge item ?
Fumbles
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Sadly no way to recharge them. Hopefully you didn't find veil of magic like I did.
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Anonymous:
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igortl
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Would PlugY fix this problem with charsize? If i put items into shared stash for example?
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DacianDraco
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The game crashes when it tries to autosave and it checks your character and the current page in the stash, so if you use PlugY leave the stash on an empty page, doesn't matter which nr or if personal/shared.
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suchbalance
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Something is definitely wrong with Force Blast:

1) It almost never knocks back. I've tested it on regular enemies and elites and it does not move them even a little bit. It only triggers the "get hit" animation. The only time I've seen a successful knockback is against the K3K necros :scratch: I guess if this is intended, the tooltip text should be edited.

2) The slow on enemy cast rate flat out does not work. I've got enough hard points for 50% enemy fcr slow and tested on K3K caster skeletons. Their casting speed is the same no matter if they are Force Blasted or not.


The damage reduction does work however.
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Nitz
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1) In Trifling Form the block from Bloodbath doesn't work. Doesn't work with a Nagi either.

2) Shadowblade doesn't do any damage from several angles.
Azzrael
Prowler
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why deathlord skill still reducing minions life? it supposed to only lower their dmg...

this is quite an old bug...
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suchbalance
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It's not a bug. Deathlord halves minion defensive stats - as per skill description. So if you had 100% extra minion life with deathlord only 50% applies.
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noal
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My feedback: I would really love to have more on melee attack elemental procs, especially the one with large aoe damaging power. I am thinking about Unholy melee pal and other elemental proc-based melee char like tree druid, flowersin etc. They can manage to become mediocre, but seriously lack end game power compared to other weapon damage builds with their abundant choice of end game items like now.
- Also I think that the damage of caster sin is too weak - Fireball Sentry with 700%fire spell damage and skill lvl ~70 dealling 15k damage is just hopeless. Druid's Elemental, for example, easily surpasses 83k damage if I recall correctly with the same stats