Suggestions for upcoming patch

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Icegod101
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Marco wrote:the tokens are being removed because they're stupid


And Valkyrie's prime to be receiving a big change maybe?
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Crash
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Marco wrote:the tokens are being removed because they're stupid


Tokens being the evil eyes or the things the act bosses drop? I forget the name.
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Marco
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LHawkins1 wrote:
Marco wrote:the tokens are being removed because they're stupid


Tokens being the evil eyes or the things the act bosses drop? I forget the name.


none, you are taking it out of context. we are talking about valk tokens
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Crash
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Marco wrote:
LHawkins1 wrote:
Marco wrote:the tokens are being removed because they're stupid


Tokens being the evil eyes or the things the act bosses drop? I forget the name.


none, you are taking it out of context. we are talking about valk tokens


Oh oops. Misread it.
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Crash
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Can Bacchanalia receive some type of visual effect (like the full red vex set gives with the red swirl thing above your head) to let you know when you're below 1/3 hp and the bonuses are in effect?
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Icegod101
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I do feel like Yshari could get a change to some of its sections to more represent the lore.
Like the Bitter Depths being where Valthek spawns maybe because of the Ancient Repositories location.
Or the Courtyard being in there instead of a massive jungle right in the middle of the mage headquarters of caldeum
Great Hall for the entrance could be very interesting and Library being incorporated.
(Catacombs are probably the only thing that is lore friendly about yshari at the moment tbh)

For Sigma of course.

Also
LHawkins1 wrote:to let you know when you're below 1/3 hp and the bonuses are in effect?


Bacchanalia should change to suit based on the amount of life you have and benefiting based on the MORE LIFE you have not LESS LIFE
Food
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Increasing benefits with less health is the right theme for blood magic. The problem is it's impossible to reliably stay slightly below 1/3. Generally speaking you're either at (almost) full health or (almost) dead. I love the mechanics, but the current state of the mod doesn't lend to it. It needs work to make it reliable imho
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Crash
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Icegod101 wrote:
Also
LHawkins1 wrote:to let you know when you're below 1/3 hp and the bonuses are in effect?


Bacchanalia should change to suit based on the amount of life you have and benefiting based on the MORE LIFE you have not LESS LIFE


Then it's just a copycat of the witch blood uberskill for Sorc.
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Icegod101
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LHawkins1 wrote:
Icegod101 wrote:
Also
LHawkins1 wrote:to let you know when you're below 1/3 hp and the bonuses are in effect?


Bacchanalia should change to suit based on the amount of life you have and benefiting based on the MORE LIFE you have not LESS LIFE


Then it's just a copycat of the witch blood uberskill for Sorc.


Then give sorc a different uberskill.
Bloodzon needs a buff either way.
Edited by Icegod101 8 years.
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archon256
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Food wrote:Increasing benefits with less health is the right theme for blood magic. The problem is it's impossible to reliably stay slightly below 1/3. Generally speaking you're either at (almost) full health or (almost) dead. I love the mechanics, but the current state of the mod doesn't lend to it. It needs work to make it reliable imho

Hmm, maybe all the Bloodzon skills should cost high health (depending on level) and the passive could give you increasing amounts of spell damage, heal per second and avoid based on your current HP.


That way you can use your highest health cost spell (say, Balefire) to get down to medium-low HP, and then you spam your main skill which should just about counter the heal from the passive keeping you at a state where you have high spell damage and chance to avoid damage. Then if you get too low you can pop a potion and stop casting till you heal to full, and repeat from start.

cron