MXL Sigma: Screenshot Thread

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whist
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Marco wrote:
whist wrote:"un-MO" items


I think it's better if orbs stay one-way as they are.


For which reason? As far as I can tell Laz always meant to implement this himself but it was never implemented simply because it wasn't possible.
There are even tools available for this, and it feels kinda tedious to be stuck with the orbs you MO'ed your items with.

Of course this feature would be excluded on the lucky trial orb.
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Heathen
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Having a one-way orb crafting system makes the whole process of crafting a skill that can be developed, and if meticulously thought out and created, can make that crafted item feel more rewarding.

To develop the point further, there comes a point when these games need this kind of punishable mistake. In D2LOD when I played, you didn't get to reset stats and skills. And honestly? That separated the casuals and the not so casuals. It made the game incredibly rewarding if you made your character correctly.
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Gekko64
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MOs are a good game mechanic because they force you to make an interesting decision, making them removable would just make it so you can always easily pick the best one for a particular uber

what would be good though if it were made impossible to MO an item over the character level, so that you can't kill some rare SU by mistake :D it's less of an issue with max lvl being 125 but still annoying when it happens
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whist
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Gekko64 wrote:what would be good though if it were made impossible to MO an item over the character level, so that you can't kill some rare SU by mistake :D it's less of an issue with max lvl being 125 but still annoying when it happens


Yep, I had this in my plans already :) That's easily done.
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Muilpeer
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whist wrote:
Marco wrote:
whist wrote:"un-MO" items


I think it's better if orbs stay one-way as they are.


For which reason? As far as I can tell Laz always meant to implement this himself but it was never implemented simply because it wasn't possible.
There are even tools available for this, and it feels kinda tedious to be stuck with the orbs you MO'ed your items with.

Of course this feature would be excluded on the lucky trial orb.


I agree, it is a great idea and if Laz wanted it this way.. Why not do it? Let his spirit have some life :)

Thanks for your reply, the idea about vendor multi-buy options and stacking for orbs/other items is much appreciated. I already LURVVVV :mjump: the shrine stack option.
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Marco
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whist wrote:
Marco wrote:
whist wrote:"un-MO" items


I think it's better if orbs stay one-way as they are.


For which reason? As far as I can tell Laz always meant to implement this himself but it was never implemented simply because it wasn't possible.
There are even tools available for this, and it feels kinda tedious to be stuck with the orbs you MO'ed your items with.


Simple and straight, it has a bad impact on the game's economy. It just makes items even more worthy than they are. Why do you think noone trades runewords besides natasha? Because un-socketing exists. Such change will flood the market with even more uniques as people would be able to fully restore items.

Not even mention that it would increase the overall character power even further, as you can freely use UMOs at any given time with any item and then just move them to a better item, or trade them. This also means that people will carelessly customize their items, so that aspect of decition making gets removed, and kind of makes the game just dumber.

Out of the I would say "4 main problems in median", which are a) ridiculous character power - b) lag - c) short-lasting mp economy - d) cheesing, such change would worsen 3 of these 4 aspects. And needless to say, all these 'bad aspects' are tremendously difficult to solve (hence we still have them). The change doesn't add anything to the game at all. In fact it also decreases variety as MOs would become the same as runes. Also, the "Laz wanted it" type of arguments, plz :) MOs were implemented like 8 years ago, and a lot of stuff happened in these years. You can do better :mrgreen:
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Nogonoma1
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Marco wrote:Not even mention that it would increase the overall character power even further, as you can freely use UMOs at any given time with any item and then just move them to a better item, or trade them. This also means that people will carelessly customize their items, so that aspect of decition making gets removed, and kind of makes the game just dumber.


Until now i just thought of "un-MO" as removing the added stats. Getting back the used (u)Mos would really make Not much sense.
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Rishab
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No un-mo plz... MO teachs u life's lesson that if u fuck something up without thinking than u have to live with it..
ibarc1
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like when i tried to double mo ssssu naginata, lessons learned there. i agree no un mo. lucky that you can just lvl to 122 now so that's good enough
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Seekers
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I'd love to un-MO items but it should:
-Destroy all MO's.
-Don't remove luck trial MOs.
-Not work on honorifics.
-Keep 1/2 of the lvl req (rounded up), that way you can't exploit un-moing to remove MOs and add other MOs depending on situation, and will only be used on emergencies. Example: If you accidentally apply 11 MOs on a SU, you can either live with it and reach lvl 122, or un-mo and then the item will have a lvl req of 111, thus allowing for only 4 MOs instead of the usual 10. On the plus side you can use said item and farm for a fresh one and don't fuck up next time.

I have no idea if this is possible. You could also make it so the un-moing removes the MOs but but adds +10/+20 lvl req to the item or something along those lines. (I think this should be easier to implement? Again I have no idea about D2 modding so I'm just throwing an alternative).

And tbh this isn't a high priority thing, I mean, all you need to avoid moing over 120 is to hover your mouse over the item you're moing...