MXL: Sigma Announced

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ChuckNoRis
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thanks for clearing it out for me Gekko :)

this shall be interesting to play :bounce:
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Marco
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At this point, so much stuff was said about sigma, since it has been announced freaking 4 years ago. Truth is, it did change a lot in that time as well. And in these years, a lot of sigma-intended content made it to ultimative patches, eventually making ultimative the prequel of MXLS. Maybe I should make a post explaining the history :mrgreen:
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Gekko64
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do it pls :mrgreen:
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GregMXL
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Legend.
Yay! Thanks, guys.
I don't mean to dwell...but I can't help myself.
Pseudorandom
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I don't understand what this means, but I am excited for sigma. DOING MY PART!
robizeratul
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will Sigma PVE be harder ? Will players X command work the same?

I don't now how original this is, however because the vanilla main game can be easy if you know what you are doing,and you can beat hell Ball fairly soon(compared to max lvl) a friend of mind decided to play with /players 5 command.We obviously make more EXP and each act boss(and others) are more challenging from the beginning. Overall, the game has been more fun.

I'm curious if you will change the stat bonus on /players x(besides maybe adding more if it makes sense). What would also be interesting (and this obviously depends on the overall difficulty) is a semi permanent difficulty increase. For example, you start the game and you get a jewel. It increases the game difficulty and gives you some bonuses, however if you can't progress(or don't want to) you can drop the jewel. The games goes back to normal but you loose all bonuses. The game could be upgraded at each act boss. It would only work on single player of course, and it would give people(who want it) more of a challenge.

Does something like this make sense?

Overall, very excited! If higher res works online I will start playing there.

EDIT:Will you make an in depth post about what your aspirations with sigma are? or will we have to wait for it ? Any chance of seeing a new diablo 2 class? it's something that (as far as I know) no mod has actually done.It would help set apart median even more as one of the best mods around. These are a lot of questions , but I'm excited!! I came here expecting some new screenshots, not this!
robizeratul
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Pseudorandom wrote:I don't understand what this means, but I am excited for sigma. DOING MY PART!


It means, that these guys worked for years so we can enjoy Median,making it better and better. From what I understand Sigma is very important from a coding perspective...Also, it means that in the near future they aren't going anywhere. So thanks for that guys! Yay for even more median in the years to come!
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Quirinus
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robizeratul wrote:will Sigma PVE be harder ? Will players X command work the same?

I don't now how original this is, however because the vanilla main game can be easy if you know what you are doing,and you can beat hell Ball fairly soon(compared to max lvl) a friend of mind decided to play with /players 5 command.We obviously make more EXP and each act boss(and others) are more challenging from the beginning. Overall, the game has been more fun.

I'm curious if you will change the stat bonus on /players x(besides maybe adding more if it makes sense). What would also be interesting (and this obviously depends on the overall difficulty) is a semi permanent difficulty increase. For example, you start the game and you get a jewel. It increases the game difficulty and gives you some bonuses, however if you can't progress(or don't want to) you can drop the jewel. The games goes back to normal but you loose all bonuses. The game could be upgraded at each act boss. It would only work on single player of course, and it would give people(who want it) more of a challenge.

Does something like this make sense?

Overall, very excited! If higher res works online I will start playing there.

EDIT:Will you make an in depth post about what your aspirations with sigma are? or will we have to wait for it ? Any chance of seeing a new diablo 2 class? it's something that (as far as I know) no mod has actually done.It would help set apart median even more as one of the best mods around. These are a lot of questions , but I'm excited!! I came here expecting some new screenshots, not this!


it was already kinda tried (in classic MXL, was called "Hard Mode Charm"), it didn't work too well. but with code edits it could work better, if whist gets monster life cap/rollover increased, otherwise it's kinda hard.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Sir Legar
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Marco wrote:At this point, so much stuff was said about sigma, since it has been announced freaking 4 years ago. Truth is, it did change a lot in that time as well. And in these years, a lot of sigma-intended content made it to ultimative patches, eventually making ultimative the prequel of MXLS. Maybe I should make a post explaining the history :mrgreen:


Just do it :D
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Marco
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I'm working on it. I'm writing median's history since the start of ultimative (feb 2012), until today. Will post it soon, quite a lot of stuff has happened these years.