Marco wrote:Extra: the possibility is there of PlugY making a comeback, but you have to understand, this wouldn't be a smart thing to do on a first release, because we want the bug reports to be centered on our actual product before we provide support for 3rd party tools. In fact, some cool person in this community had a working PlugY in less than 24 hours of release. We are looking into this, as we have to consider how this would work out compatibility-wise whenever we decide to implement our own multi-stash system. You just have to be patient.
Bonus: there seems to be a lot of expectations coming from some players which apparently assume we released the update with everything we wanted, as we wanted it. That's just not the case. We released on the 18th primarily because we were very commited to having this patch out as promised to the community. But this also required sacrifices, as we were unable to provide all the features we had planned for the initial release, which we are working on now. We preferred to have people miss a few features early on (extra waypoints, bounties, etc) rather than continue to ask about when sigma will be out and play on a dead ladder.
Thanks for this, I think it makes perfect sense that you didn't do this on first release. From whist's earlier posts I can kinda understand the aversion to an infinite stash on MP too (though a few tabs would be welcome).
I've played Median since 2008 (possibly before?) and I've only ever played SP until this season, largely due to loving PlugY. I can see how people can love MP, I'm okay even if devs want to balance things a little in the favour of MP and have certain behaviour encouraged or discouraged in it (e.g. hoarding). But for SP people should be able to mess about and play how they like, i.e. with an infinite stash - weird though I may be, I love collecting drops and this game is heavily focused on items. I mean, we're playing a mod of a game created 19 years ago: we're clearly all a bunch of weirdos here.
I hope you manage to figure out the compatibility issues with your future stash plans and 3rd party tools. I look forward to having more space!

EDIT:
dirtpoorchris wrote:Im colorblind and its hard for me to see difference between rares and yellows and stuff on the ground. Maybe they can make the pickup txt for uniques sparkle or something?
I'm not colorblind, but I like using f.lux which slowly changes your display to reduce eye strain at night...It makes it harder than usual to tell rare and uniques apart. I recommend using D2Stats, which tells you in game when a unique item has dropped.