MXL: Sigma Announced

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LG_Blitz
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Ahhh, i see, hope to see an open alpha soon, been dying to play Sigma.
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Marco
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Well the first alpha is going to be messy as hell, so I expect to have a small manageable team here.

The idea is to set a key system to prevent patch leaking. So once things are a bit more stable, there could be some giveaways so everybody has a chance to enter. If this happens it will probably be through facebook; so it will help spread the word as well.
LG_Blitz
Bone Archer
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Makes sense, just the hype talking. Was the new engine made from scratch, or was it based on the main one?
Food
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Cool stuff Marco. I wonder how you plan to implement the key system to prevent leaks. I thought about something similar when you raised the issue in some thread some time ago, but everything not requiring a connection that I could think of could be easily bypasses, so I'm genuinely curious on your plans.

This release is already looking hawt!

@LG_Blitz there is nothing really new. Whilst did a painstaking job of finding memory locations where code is executed in the compiled game dlls, and hooked (technical term) into that code to divert the flow of instructions and instead execute his own.

So the base is d2, but when whilst says something along the lines of "I completely rewrote the GUI code", you can say the GUI code is new, because it was written (almost) from scratch by him
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Icegod101
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Marco wrote:Whoa, over a week without updates. Remember THE DUNC BUSH? After a week of intensive work, finally managed to remove it. RIP in piece, old friend. You will forever be missed.

Image


and also reworked Yshari (which didn't feel worthy of a screenshot) as well as some organization work to hopefully get the first closed alpha rolling early october.


RIP bush, never forget the landmark of the tp over wall instakill

also, a lore friendly Yshari is a site to see for yourself definitely
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whist
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Food wrote:@LG_Blitz there is nothing really new. Whilst did a painstaking job of finding memory locations where code is executed in the compiled game dlls, and hooked (technical term) into that code to divert the flow of instructions and instead execute his own.

So the base is d2, but when whilst says something along the lines of "I completely rewrote the GUI code", you can say the GUI code is new, because it was written (almost) from scratch by him


Well, "nothing really new" isn't really how I would describe it. The project in it's current state as we speak, has 925 patches, with more to be added.
Also, many of the said patches are actually more meaningful than the number of patches they required. The new GUI for example, where I just patched the root handler (1 patch), but the said handler contains something like ~50 functions, all of which contain many sub functions, and so on.
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billy500
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► Show Spoiler

That's a lot of functions and patches.
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shnurr214
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great work whist marco and co. :mrgreen: very excited. I see great things up ahead for the MXL community bravo
Food
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Yeah, I worded it really badly. I blame mobile and laziness. What I meant is that as far as the base engine goes, the majority of your work has been fixing and enhancing stuff more than developing wholly-new concepts and totally original ideas.

But yeah I don't mean it in a bad way, and my intention wasn't to belittle your work, sorry if it came out sounding like that.
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skullnbones
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<<alpha tester >? Maybeh> >_<