MXL Sigma: Screenshot Thread

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whist
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Strigvir wrote:Any plans for reworking/removing stamina mechanic? It was always a fifth wheel of median even back into 2008 one.

Well, not in our current plans. But I do know both me and Marco mentioned it would be nice to make something out of it at some point, but as it is, nothing really precise was ever planned.
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iwansquall
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A skillfunction that calculate value based on %stamina would be nice.

Although it quite hard to reduce the stamina once you have bajillion vitality.


Did you tweak anything with run/walk mechanic & penalty?
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facelockmo
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As I remember, some people say that running reduces the chance of block. Is that relevant or what
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Quirinus
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facelockmo wrote:As I remember, some people say that running reduces the chance of block. Is that relevant or what


It's should be reduced to 1/3, as far as I know, yeah.
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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whist
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facelockmo wrote:As I remember, some people say that running reduces the chance of block. Is that relevant or what

It is. The problem is, most of classes & builds are quite fast, even when just walking. This makes running more or less useless.
Besides, stamina costs become irrelevant quite early. Eventually you can basically just run infinitely without caring about stamina. Stamina costs are only relevant in very early gameplay.
Strigvir
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whist wrote:It is. The problem is, most of classes & builds are quite fast, even when just walking.

That was a duct-taped solution to make armor rating matter. Because attacks on the running target bypass armor rating checks.
Now it's a bit strange to see characters walking at the speed of light, especially after playing more recent ARPGS.
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Marco
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Character speeds are reworked in sigma.
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BlackZ
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Will a new "Whist Tribute Set" get added?
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Inertia
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BlackZ wrote:Will a new "Whist Tribute Set" get added?


He should have his own boss. Although, the sprite would probably take up the whole screen. What a fatty.
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romanN1
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That would be nice imho.