MXL: Sigma Announced

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Crash
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I'm excited to learn what the fuck all these new changes are besides sneak peek screenshots :scratch: :bounce:
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Marco
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Well the side inventory was initially intended to be space for cycles. However doing this seemed like it would confuse newbies early in the game, let alone be a wasted space for a big part of the game. But the real reason we are scrapping the idea is because we have a much, much better idea. Sadly this idea will require quite some effort so it won't make it to the first public release. There are many more features that will come on later versions of sigma so you guys should definetly look forward to the project as a whole because it's gonna be good.


The only difference in inventory is that it's going to be bigger, it's currently 10x8 and will become 15x10 (double the size), compared to ultimative. It's 15x14 in the screenshot, but we are getting rid of some extra space to reserve it for this cool future idea.
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tarrasqueSorcerer
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Can you tell us or at least hint what kind of feature is that? I'm intrigued.
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Sir Legar
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tarrasqueSorcerer wrote:Can you tell us or at least hint what kind of feature is that? I'm intrigued.


Yeah i also really wonder what it is
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Quirinus
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Sir Legar wrote:
tarrasqueSorcerer wrote:Can you tell us or at least hint what kind of feature is that? I'm intrigued.


Yeah i also really wonder what it is


We're putting bright rotating ads there. :mrgreen:
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Core Lord
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Unlock inventory space for money.
6x = 4.99$, the whole 4x10 missing space for just 29.99$.

Only 9.99$ for each stash page, THE FIRST IS FREE!

Blue reads bad on dark gray.

This is a joke
chuk15
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The hype is killing me pls send help
D24Ever
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Marco is such a tease
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shnurr214
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gieb sigmah naow
spacevan27
Skeleton
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So what are we looking at for a release date??? early 2017??? or nothing definitive?