whist wrote:That's going to be hard to do with limited stash pages, since I'd have to throw away every trash item to make space for the useful stuff
Why is this even a bad thing? You say yourself they are trash, why in the hell would you even bother to keep them? At this point just keep screenshots of them, that will do the same. Unlimited pages just makes the game easier for the fact you can keep everything without having to make any kind of choice, and removing this is a good thing imo. Let's not forget the stash in sigma is big as fuck, so even a single page allows you to keep a lot of items. The cube itself also is much bigger.
I dunno, it's not entirely logical, same as with collecting anything (like coins or stamps IRL). Sure, I could just collect screenshots of them, but it's less meaningful when I can't throw them onto new characters whenever I feel like it.
Also a "trash" item might have a use for a future character even if I can't think of one at the moment. With an unlimited stash I could always come back to it and try different combinations of items with it. That sort of experimenting is fun.
Plus I don't see twinking as necessarily a bad thing like you do. Sometimes you want to just get to end game as quickly as possible, and sometimes you want to play untwinked. I play both styles all the time (usually untwinked though, especially in MXLU). It's better to leave that sort of difficulty decision to the player.
IMO the best solution for single player is to allow unlimited stashes, but have periodic wipes like with the realm. That way you have a decent amount of time to build up a big stash with a nice progression starting with cheap, farming characters and ending with godlike characters that require the efforts of multiple previous characters to accomplish their specialized builds, followed by a new patch with a wipe so you can start over again.