Might be a little late, but...

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AardvarkMcBacon
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Prestige classes! Like uberskills, it'd take a lot more time and effort, but I bet it could expand builds way farther. It'd be done via the skill tree, or so I'm guessing. Personally, I don't think I'm the first one to think of this. >.>
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Marco
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Hmm, you could elaborate a bit more. After some googling, I believe you're talking about a concept from D&D. Since not all of us have played it, maybe you could explain some more and give some concrete examples.
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Goodkidscc
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Its also a call of duty concept.


This would be a potentially amazing addition.
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cowking
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The only way to make it work in median would be to make the switch permanent. Otherwise it's really no different from normal median mechanics.

You would choose your prestige class like an uberskill.

This would unlock new prestige class skill tree(s), while all skill trees from base class become locked out.

Oil of absolution would only affect your skill choices for the prestige class, and not your base class.

Optionally a prestige class uberskill could only be selected at a certain level or level range.
Strigvir
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The selling point of Median is you can play your build as early as 24th level, instead of grinding levels for skill unlocks. So the whole prestige system goes against it.
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AardvarkMcBacon
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Goodkidscc wrote:Its also a call of duty concept.


This would be a potentially amazing addition.


Ummmm no... Not a CoD concept...
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archon256
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AardvarkMcBacon wrote:
Goodkidscc wrote:Its also a call of duty concept.


This would be a potentially amazing addition.


Ummmm no... Not a CoD concept...

Can you actually explaining what you're talking about. The modmaker himself has asked you to explain your idea and you're ignoring him. :|
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Therferon
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Prestige class in D&D games are a bit complicated. In neverwinters nights there are lets say 8 normal classes and 20 prestige classes. You can choose any normal class without restriction but prestige classes have some prerequisites.

For example, you want to choose shadowdancer. You can't just start you character with it because it requires:

Feats: Dodge and Mobility,
Skills: Hide 10 ranks, move silently 8 ranks, tumble 5 ranks

So you need to start as rogue or ranger, level a bit, put your points in relevant prerequisites then choose shadowdancer if requirements are met.

It was a good implementation on D&D games because the games were all about multi/dual classing. Where you would start you character as fighter level it to 9, switch to wizard gain 12 more levels, switch to rogue gain rest levels etc. etc. Its just a random example, your character would be F 9/ W 12 / R X but you get the idea. The game mechanics are completly different.
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iwansquall
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Sound like old Laz idea of mastery skill, except designed for median.

Long before there was holy / unholy tree & amazon devotion, he suggested something like a 5th skill in every main skill tree in every class in median.
Each mastery required specific amount of hard points in particular tree before you can spend 1 point into it.
Then once 1 mastery skill picked, you cant put point into other mastery (like uberskill)


I think uberskill already fit the concept of multi-classing, unless you want to put more bonus / penalty / playstyle on them.
I think old necro have this concept (you can only pick 1 of weapon mastery skill in clvl 18 for necro) but I forgot why did Laz removed it (or was it marco?)

*I really wished necro have devotion-like skill restriction but marco shot my idea down. Basically necro can use all clvl 1, 6, 12 skill, but he can only specialized into 1 on main tree (zon can only have 1 weapon and 1 passive). This was to address necro's one point wonder powerfulness (although barb also have this problem....)
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Stealthmaster
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iwansquall wrote:Long before there was holy / unholy tree & amazon devotion, he suggested something like a 5th skill in every main skill tree in every class in median


Is that you are are talking about?:
► Show Spoiler