MXL & Wolcen: Lords of Mayhem

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AttilaTheHun
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Seeing how Wolcen: Lords of Mayhem is considered by some to be a Diablo 3 killer and it will have proper modding support, any chance we'll see MedianXL on CryEngine3?

How epic would that be?? :bounce:

And it will show Blizzard that complacence & taking your paying customers is a SIN.

http://steamcommunity.com/app/424370
Edited by AttilaTheHun 9 years.
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Wotan
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I honestly never heard of this title before, but the teaser looks fine as hell.
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Nitz
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Looks as slow as D3. I don't want to kill a bunch of enemies, I want 1 million sprites and a huge lag.

Oh and back in the day everything was a D2 killer, now everything is a D3 killer?
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mahitovec
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looks decent
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AttilaTheHun
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Nitz wrote:Looks as slow as D3. I don't want to kill a bunch of enemies, I want 1 million sprites and a huge lag.

Oh and back in the day everything was a D2 killer, now everything is a D3 killer?


No, now everything is a cheap D2 knock-off (see Grim Dawn/POE). Wolcen will hopefully become a D3 killer. For starters it will have offline mode AND modding support.
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cowking
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AttilaTheHun wrote:considered by some to be a Diablo 3 killer


Game isn't even released yet (and looks like total crap), and beating diablo 3 is not exactly an accomplishment, since I'd rather have cancer than play d3.
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Wotan
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cowking wrote:
AttilaTheHun wrote:considered by some to be a Diablo 3 killer


Game isn't even released yet (and looks like total crap), and beating diablo 3 is not exactly an accomplishment, since I'd rather have cancer than play d3.


How do you figure?
Also D3 regained some of their core players recently because they supposedly fixed/made something blah, blah - dont really know details, but its not as cancerous as before.
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cowking
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Wotan wrote:How do you figure?


Image

1.) Ten bucks this game is designed for consoles from the get go (despite being marketed as a pc game), even if it's "just in case". It's also the reason why the gameplay is slow and boring shit, see below.



2.) House building/eye color customization in an isometric ARPG with shit gameplay, so either the devs are fucking morons, or they are intentionally going max casual. Either spells doom for the game. Just look at this crafting video and tell me this game was developed by inspired people who know what they're doing (besides grabbing cash)? Better yet, why is there a weapon crafting system in the first place?



3.) Even though it's using cryengine, the game looks like shit because the art has zero inspiration. Slavish use of color theory, just like in D3 and transformers. This is a commercial product (in the real sense of the word) done with a formula. If you think you're going to see something in this game you haven't seen a thousand times before (when it was done better), think again.

4.) All indications point to classic "advertise pretty features and graphics, pre-order now!" hype method instead of creating an actually good game. I mean this game even looks like diablo 3 for crying out loud.

5.) I can imagine the meeting where they decided to change the name of the game from Umbra (which is actually a pretty sweet name), to Wolcen: Lords of Mayhem... because with the word Mayhem in it, the facebook people understand they can expect action in it. Oh, and Lords of... is probably a vain attempt to influence your brain subconsciously to connect this game with Diablo 2.

6.) OP could very well be a marketing slave.

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Unda
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Edited by Unda 8 years.
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Wotan
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Can't tell, cause I am not really into this kind of games. So anyone who has played d3 and the other clones of d3 can probably tell if its good or bad. About the controllers tho, this could be a setting mode for people who play with gamepads.