Wereowl 16 Direction Morph

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Inertia
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Hey everyone, I wanted to show and discuss a new morph I've been working on as well as show the finished product. This is just one of the many other morphs (and boss) animations I will be releasing eventually.

Controlling characters with 8 directions can feel very clunky. Not only that, but there are also usually a lack of variation in animations which can be tiring. I luckily stumbled upon 3d animations ripped from a game called Bless Online (by youtuber rroobboo 999) that can be rendered in 16 directions. There also seemed to be a good amount of alternate animations that could be used. Here is the finished product:


The morph contains every necessary animation (a1,a2,nu,gh,bl,cs,wl,rn). It even has an initial cast and special attack animation (the jump attack). The only thing missing is the kick animation, but that's not a huge issue. (-:
The initial cast to morph into the Wereowl isn't blizz quality, but it was actually custom made frame by frame in photoshop:

Cast into morph:
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Blizzard werebear cast:
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Luckily, the mooncast overlay you see in the video helps the transition look good. I tried making my own overlay cast to look similar to the werebear/werewolf casts, but making these effects work in d2 using photoshop isn't very easy.

Overall, I'm happy with the progress. I'm hoping future morphs will look as good. Stay tuned! :mrgreen:
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Stealthmaster
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The video looks sooo creepy (in a good sense) - a huge beast wandering in the night. :-D That's just amazing!
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mahitovec
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this looks insane, so freaking good

macro please
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Jetaman
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You've got to teach me how you did that Transformation in photoshop :)
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Marco
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Damn, you're really taking your game to the next level. Keep it up, these things are insane!
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GregMXL
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Nice job. :clap:
I don't mean to dwell...but I can't help myself.
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suchbalance
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Inertia pls stop working on these cool animated models and gief icons for spell oskills :punish:

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Inertia
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suchbalance wrote:Inertia pls stop working on these cool animated models and gief icons for spell oskills :punish:

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Heh, well I actually do have plenty of icons already sent to marco and iirc they are implemented in sigma. I would however like to fix and/or remake certain icons though, as there are quite a few that have brightness issues and some that look terrible in general. I'll do it eventually, but it's up to marco if he wants to implement them. After all, marco and I probably disagree a bit on which icons look bad lol.