[WIP Patch] Enjoy Median At Full Capabilities !

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What could that be !

This must be Hot !
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37%
Really, i have no idea.
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63%
 
Total votes: 27

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ReverseEngine
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I'm still live reversing on the server, dll's will be posted in few hours.

Ps: This is not a cheat.

During that time, you guys are free to chat in the shoutbox :mrgreen:

Clue: It's a revolution for the gameplay .
Uldyssian's Legion
Uldyssian's Legion
Bronze Sword (4)

One-Hand Damage: (11 - 12) to (12 - 14)
(Barbarian Only)
Required Level: 9
Required Strength: 82
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
+1 to Barbarian Skill Levels
15% Attack Speed
15% Cast Speed
+(24 to 40)% Enhanced Damage
+(3 to 5)% to Summoned Minion Life
+(6 to 8)% to Summoned Minion Damage
Maximum Mana +(21 to 25)%
Elemental Resists +(5 to 7)%
Socketed (2)
One-Hand Damage: (28 - 31) to (33 - 36)
(Barbarian Only)
Required Level: 27
Required Strength: 124
Item Level: 40
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
25% Attack Speed
25% Cast Speed
+(58 to 75)% Enhanced Damage
+(9 to 11)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
Maximum Mana +(31 to 35)%
Elemental Resists +(8 to 10)%
Socketed (4)
One-Hand Damage: (59 - 64) to (71 - 77)
(Barbarian Only)
Required Level: 46
Required Strength: 244
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
+3 to Barbarian Skill Levels
35% Attack Speed
35% Cast Speed
+(92 to 109)% Enhanced Damage
+(15 to 17)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
Maximum Mana +(41 to 45)%
Elemental Resists +(11 to 12)%
Socketed (5)
One-Hand Damage: (77 - 83) to (94 - 101)
(Barbarian Only)
Required Level: 55
Required Strength: 482
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
+(3 to 4) to Barbarian Skill Levels
40% Attack Speed
40% Cast Speed
+(109 to 126)% Enhanced Damage
+(18 to 20)% to Summoned Minion Life
+(19 to 20)% to Summoned Minion Damage
Maximum Mana +(46 to 50)%
Elemental Resists +(13 to 15)%
Socketed (6)
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ReverseEngine
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+----------------------------------------------------------------------------+
|COF Memory increase from (2097152) (2,097152 Mb) to 500000000 (500 Mb) |
+----------------------------------------------------------------------------+-+
|Sprite Cache Memory increase from (67108864) (67,108864) to 500000000 (500 Mb)|
+----------------------------------------------------------------------------+-+
|CelData Cache Memory increase from (512000) (0,512 mb) to 500000000 (500 Mb) |
+----------------------------------------------------------------------------+-+


What a surprise i was able to summon an abusive amount of skills/Minion/Effect/Particles/Fire or anything else and there was no sprite overflow (on TSW) :mrgreen: Here is the Stats:
Image

It was on SinglePlayer cause i was lazy to connect on the server, at the moment this cannot be used due to dll's check (when you login this compare with the server dll's, returning "can't identify version, blablabla"), unless They replace their Old dll with that fresh one to fix those sprite overflow we can't use it.

It did work with CheatEngine and overwriting in memory the instruction (after version check / dll's checksum thing), At the limit i can make for you guys a CheatEngine script that you inject "1" time, so when you re-create a game/room you will use that extended limit.

Added in the "Attachments", HaveFun (Until this is approved ...) Mod edit: removed until we can check this

You don't have enough Cookies to thanks me a million times :oops:
Edited by ReverseEngine 9 years.
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Icegod101
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Interesting sort of way to help improve performance of a game.
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ReverseEngine
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Icegod101 wrote:Interesting sort of way to help improve performance of a game.


Agree, but it work, I know that people usually use glide wrapper, but even with you still get sprite overflow because once you have reached the allocated memory, the game engine simple try to cleanup/stop adding more element and then this result in sprite dissapearing, you see nothing nor can't click on waypoint/npc and target boss.

I know how much people got pawned in Uldyssian room due to unability to see the sprite, also on the server when i used (at start) dead wall zombie Skill, this was always dissapearing so i was super bored, 10-15 mins later, i did that patch and problem solved.

I didn't tested all the value but it seem there is a buffer for the sound as well, not sure though.

Edit: Also once the sprite limit is reached, the memory saturated this drop your game to 1fps/freeze then crash :D
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Icegod101
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ReverseEngine wrote:
Icegod101 wrote:Interesting sort of way to help improve performance of a game.


Agree, but it work, I know that people usually use glide wrapper, but even with you still get sprite overflow because once you have reached the allocated memory, the game engine simple try to cleanup/stop adding more element and then this result in sprite dissapearing, you see nothing nor can't click on waypoint/npc and target boss.

I know how much people got pawned in Uldyssian room due to unability to see the sprite, also on the server when i used (at start) dead wall zombie Skill, this was always dissapearing so i was super bored, 10-15 mins later, i did that patch and problem solved.

I didn't tested all the value but it seem there is a buffer for the sound as well, not sure though.

Edit: Also once the sprite limit is reached, the memory saturated this drop your game to 1fps/freeze then crash :D


Long live the 200 Reanim Necro/Barb! :twisted:
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Quirinus
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Looks great, but sorry, I have to remove the dl link until I can consult with other admins. If it works this would be amazing for Sigma! :)
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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A New Start
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Icegod101 wrote:Long live the 200 Reanim Necro/Barb! :twisted:


#JoinTheNecrophileClubBoys
linuxrs
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Am I dreaming?
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kissofaries
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yes you are
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Rishab
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Quirinus wrote:Looks great, but sorry, I have to remove the dl link until I can consult with other admins. If it works this would be amazing for Sigma! :)

party pooper ~_~