[iOS] Flowtrip 1.6

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Marco
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Boring intro:
► Show Spoiler


FlowTrip

App Store: https://itunes.apple.com/app/flowtrip/id1126662919
Facebook: https://www.facebook.com/flovvtrip
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iwansquall
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I more interested in what game engine u used.

Last time we developed game on unity, toughest part for us was to understand on how to deploy them on iOS . Android was a cakewalk.
If you interested on creating 3d game on unity, I think i can help alot in this part.
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suchbalance
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The graphics look nice and clear. Would buy to dick around for 5 mins if it was on android, although I almost never game on mobiles. Good job :)
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whist
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Don't have an iOS device to try it currently but, from the screenshots on the Apple Store... It looks like a flappy bird clone?
Will give it a try, just need to borrow my girlfriend's iphone/ipad
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Marco
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whist wrote:Don't have an iOS device to try it currently but, from the screenshots on the Apple Store... It looks like a flappy bird clone?


Well it certainly looks that way, but it is quite different from flappy bird. The mechanics are the same but ocassionally you will find some units which take you to a different state where the walls spawn differently, with some sort of patterns and whatnot, which makes it harder. These are like mini challenges, and harder ones start to appear as you get higher scores. Eventually with new patches there will be more of these challenges, so there´s more content.


Well the problem with the screenshots is that they are taken from the iOS simulator tool, in a macbook air, which is obviously not the strongest piece of hardware. It lags very easy so getting pics was difficult, considering you can barely survive lag :) And you need to repeat this screening process for each different resolution...
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whist
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Alright, but I would try to eventually get some more screenshots on the apple store page, or people will likely assume it's a flappy bird copy like I did at first. Some might not even download it and just give it bad rating right away.
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iwansquall
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Sound like jetpack joyride where control scheme is simple by tapping but you have tons of various vehicle that have different move mechanic.

Cant test it since i dont have any apple device.
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Anonymous:
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whist wrote:Alright, but I would try to eventually get some more screenshots on the apple store page, or people will likely assume it's a flappy bird copy like I did at first. Some might not even download it and just give it bad rating right away.


Ha, that's exactly what i thought at first.
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Naabaanit
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Highest score is 78 so far. FUCK THE FAT BOX THING :lol:
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Marco
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There have been a couple more updates to this :)

iwansquall wrote:I more interested in what game engine u used.

Last time we developed game on unity, toughest part for us was to understand on how to deploy them on iOS . Android was a cakewalk.
If you interested on creating 3d game on unity, I think i can help alot in this part.


This game in particular is done in Sprite Kit, which is a 2D framework provided by apple. There is also Scene Kit which is 3D, I'm using that already for a new game. I guess unity is best known for portability which honestly... is a great thing. Mostly because it would suck to invest into ads when I cannot target just iOS users. Would have to try it out, but then again, I need to stick to something...

To be honest from research and just what I'm seeing, mobile industry seems to be crazy difficult to start a business. Would you recommend Unity for an indie developer like me? Making a game from scratch in unity just on my own sounds super scary (and time demanding) - maybe I need some sort of kickstarter or who knows...