The 100% Cap Game Mod.

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billy500
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This is basically a mod that raises the maximum RES%, ABS%, and DR%. They go up to 100%, Though this does not mean you are invincible, as you won't be unless you collect the gear yourself.

Installation:
Put into your Diablo II Install Directory (1.14D Only). (Shortcut if you want.)

Features:
1. 100% Possible ABS%, DR% & RES%. (Res needs to have 25% maximum res)
2. Built-In Multijoin and Hyperjoin for those who TCP/IP or Open. (Keep in mind, If you do this online in MP, you must TCP/IP Join/Host. Joining games with this disables the 100% Cap raise unless you are hosting with it.

Finalization:
This will not ever work on Median XL or any other mods for the matter. It will never work on BNet Closed. So if you post asking for help, please be sure you are using TCP/IP or SP. Otherwise I will NOT help.
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void
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What is multijoin and hyperjoin?
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billy500
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void wrote:What is multijoin and hyperjoin?

Multijoin is a mod that allowed multiple windows to be opened in use of joining games with one client.
Hyperjoin is a mod that raises the fps cap in the tcp loading window from 4 to 25 (Being that 25 is the maximum for Diablo II's Engine).

Sorry for the late reply, I was doing other things.
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Taem
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You are aware that the fps cap is actually client side, right? Blizzard in its infinite wisdom (sarcasm) made not only the visuals client side including attack animation, but the actual speed which you attack. There are a ton of hacks out there which exploit this allowing for max attack speed. Oh, you're talking about actual frames for the game engine... doesn't direct draw raise that limit to 60 fps?
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billy500
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Not neccesarily. I was referring to the animation/menu. For example, you have the menu up right? or in open lobby. They both are set to 25 fps. But in the game, you can go as high as your computer is capable of, being that the game is not based off of a graphics card, its depending on your systems total specs. Now I am not saying this is the only capability, I am just saying as to for the basic Diablo II: LOD and its engine, It is not modified. Now, if you were to change up the code a bit, youd have to do that for everything. But, if someone did take the time, Its a hundred percent possible. Then loading time would not be a problem at all for people on TCP/Open.

Also here is a quit edit. There is a tool that modifies animations in the MPQ archives, (cv52 maybe?? not sure) but you can modify the dc6 item/animation speeds, which highly unbalance the game by doing so... For example taking attack, and lowering the minimum attackspeed possible to lets say 3 from 7 (Think its 7, have not done any modifications in the dc6's in a while). Now doing that, the attack could most likely fail to hit being that its an attack based to "finish" as to in the txt files (the bases for the .bin files d2 reads) it needs to have the hit to render the frame before it hits. Another thing I used to test this, take a character, modify it with nvstate_bear and put nvstate_dopplezon. The animation speed becomes unlimited, meaning we can set as high speed as we want. This also bypasses the frame limit so you can see that depending on the speed, you will fail to hit. Suprisingly, this affects "On Attack" skills too. I tried this with mind blast and poison nova. I first tried +700% speed, and I could not hit. went to 300% and it hit. Now it looks way different speeds, but its like a divider because the speed from bear removes caps because of the way it works. So the frame is being divided multiple times. I tested this on a regular bear too. I had it so low that it hit with normal attack, BUT there was 0.002 of a frame left. Interesting isnt it?