yaksa wrote:I think a good QOL improvement would be like having the paragon system of Diablo 3. The levelling up right now is very slow. So it discourages players from even thinking about starting a second character. If there was like a system for grinding up to level 50 or so and beyond that levelling would be like paragon, I think it would be nice. It's very boring to grind all 5 acts on 3 difficulties for each character. It would be nice to grind only 1 difficulty for each new character after completing all those difficulties on the first character. Obviously the ladder's length would be greatly increased giving players more build flexibility and diversity.
Good suggestions, but I have to say that I disagree with you on the current state. When the ladder opens, you’ll easily exp together with others, and later the 3 difficulties quickly become a breeze because of reuse of items found by your other chars. I think the game as it is now gives a good, natural progression where for me it always feels like the next level is just around the corner. Hitting walls does happen, but for most not before hitting levels 110-125.