So I was just casually farming Duncraig with my melee necro and get this drop:

Instatnly I want to make a necro reanimator build. Never ever try to do this before, so this is my first attempt. I didn't follow any build whatsoever, I just make him on my own base on median mechanics and items that I already found. I'm playing single, so i just reset stats of my previous other necro and build this one. I didn't try him yet on any uberquest, only playing destruction difficulty on players 4-6. He sems to be quite fun and efficient to play. I use different skills from either totem, summon, and malice skill tree. So here how I planned:
Stats:
Str: enough for heaviest armor
Dex: enough to equip scythe
Vita: none (embalming do the job)
Ene: rest of the points
Life: ~10k
Mana: ~7k
Skills:
Max skills: embalming, stormeye totem, funeral pyre, summon jinn
Some points: summon shadow - aboute 13 just to get them ~10k life, howling totem 12 p - to get 200% enhanced minion damage, sacriface - rest spare points.
One point usable skills: black mass, graveyard, summon void archon, talons hold
Items.
Weapon: Freakshow - sacred scythe

Helm: The Wanderers Hood

Armor: Screen of Viz-Jaq Taar sacred quilited armor

Gloves: Lamha Na Draiothe - sacred gauntlets

Belt: Ashera armour - sacred belt

Boots: Megalith - runeword

Amu: rare with +3 skill and +22 Devouring Cloud (my main psn attack)

Ring1: Empyrean band

Ring2: rare with +1 skill and some usefull mods (+%minion life and +%minion dmg)

Stats (base):

Stats (buffed) :

Merc: Act II shapeshifter.
Important stats:
+420% summon minion life
+188% summon minion dmg
Mana regeneration: +560%
Max life +160%
Max mana: +20%
Damage reduction 17%
My main attack is Devouring cloud, which gives huge poison dmg in strait line, and with equipped scythe I get very high cast rate which provides me huge spamming abillity of this skill. Secondary Funeral Pyre for some extra fire dmg in crowded areas. For lightning I use stormeye totem, and also a howling totem from totem skill tree just to empowerd my minions during combat. In game I use shadows for their aura buff, jinnies for their fire dmg and hellfire aura, and Void Archon for his warp aura effects. Aboute reanimated minions here how it looks:
25% reanimate as: Soul Flayer
15% reanimate: Slain Soul
15% reanimate: Slain Soul
10% reanimate: Ratflink
5% reanimate: heavy drone
5% reanimate light drone
4% reanimate: Magineer
3% reanimate: Hammer bot
1% reanimate rivet bot
Funny how the bot/drones use models from Planscape: Torment modron labirynth level

How do you guys think of this concept? What can be improved or changed? I was doing it on my own, with gear that I found in game. So no fireworks, but still I think the gear is optimal. I don't really think he is good for some uber, but the gamplay seems to be efficient and fun. I am rather casual player, so dont be very harsh

Cheers.