My Animation Pack Update And Partial Release

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Inertia
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Hey everyone, it's been a very long time since I started working on my animation pack, and I haven't really given any updates recently. Basically, I've had quite a few unfortunate issues come up that have greatly delayed my progress. Some of them were my fault, but it mostly has to do with my computer have many issues that took a long time to fix, not to mention the many issues I had with CV5 and other animation programs I used.

So anyway, I decided it would make a lot more sense to release my animations in parts. That way, if anything unfortunate happens that prevents the full release, there will at least be something salvaged. That being said, the first part is ready and has been released! This part includes 18 new NPC animations! Note that the full pack will include NPCs, hirelings, monsters, bosses, morphs, as well as some miscellaneous animations.

I've made a post on the Phrozen Keep that contains previews as well as the download. If you experience any problems with the download or the pack itself, please message me here or on the Phrozen Keep website.

Link to the Phrozen Keep thread: http://d2mods.info/forum/viewtopic.php?f=6&t=62677
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whist
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Excellent work :thumb: :clap: :cheers:
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Marco
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nice stuff!
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GregMXL
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Legend.
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I don't mean to dwell...but I can't help myself.
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Inertia
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UPDATE!

Hirelings have been released!
http://d2mods.info/forum/viewtopic.php?f=6&t=62702
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Inertia
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Made portraits for the hireling pack. Check out the hireling thread for download.

Monsters and summons should be released soon.
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Inertia
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BIG UPDATE!

Largest part of my animations pack: monsters & summons have been released! There are 50 monsters and 5 summons in total! (-:

Link to preview, information, and download here: http://d2mods.info/forum/viewtopic.php?f=6&t=62775&p=485877#p485877
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Taem
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So awesome! Incredible work Inertia! I seriously wonder if it would be possible, perhaps Whist knows if this is possible with code, to have each mercenary type have a different animation, so when you get a Act 1 archer, if she is a Priestess, she will have a different animation than the typical archer? Then you could really tell your mercs apart.