Σ 2.6.0 Announced

Game news and forum updates
User avatar
Baler
Dark Huntress
14 | 0
Marco wrote:There are typically enough AI options when doing regular mob design because the limitation in AI choices comes from the need of having multiple skills, which regular mobs usually don't require. There are some really fun/crazy AIs if you only need them to use 1-2 skills.

I think the best use cases for new AIs will be in boss battles, whether that's from the boss itself or minions/environment having a new routine that breeds a new combat mechanic. For example, imagine a new boss AI which once the boss reaches 50% hp changes the aggression and skillset of the boss, similar to Zelda. Or boss going temporarily into an untargetable form where they focus on spawning mon waves, then become vulnerable again.

When we consider the amount of endgame bosses in MXL which use Summoner AI (spoiler: nearly all) it could definitely be an opportunity for some fresh content and forms of battle, allowing us to move away from the more gimmicky boss mechanics and pursue more organic dungeon variety.

wow! Thank you for the detailed response.
This is fantastic news for MXL and it's future!
Very excited to see what the team comes up with down the road.

Those examples you gave would absolutely help median xl feel more like a modern arpg than d2 lod 2001. :)
User avatar
Sardonic
Gravedigger
196 | 8
Very nice!
User avatar
LeChatChouette
Thunder Beetle
50 | 1
Excellent !
blatkill
Core Lord
388 | 32
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
Nice
tempmail
Cog
204 | 3
Common Popularity Badge
Has a thread with over 10.000 views
talking about hammerzons, from my testing the following relic does not work:
Hammer of Zerae: Bonus Physical Damage Increased by 25%
+250 to Maximum Lightning Damage
+(7 to 16) to Hammer of Zerae

It does not give the 25% bonus to physical damage.

Is this bug fixed in this patch?
PitStains
Balrog
129 | 6
Common Supporter Badge
Donated 1 time
:cheers:
noob447
Skeleton
2 | 0
Gnarly
nwfff
Imp
5 | 0
any word on official support for d2gl on tsw in 2.6.x?
AGsniper
Rust Claw
88 | 4
Still no Kingdom Of Desync (Ureh) changes?
Tnt1094
Abomination
157 | 16
nwfff wrote:any word on official support for d2gl on tsw in 2.6.x?

bro d2gl works in ddraw mode, hd text works crookedly and there are some problems with displaying particles with motion prediction, it doesn’t work only in 3dfx mode and this does not apply to the median xl team, but only to the d2gl developer if he wants to, he will finish it for median xl