Σ 1.7.4 Patch Notes

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tempmail
Cog
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BEAR COMPANION:
New Hunter skill, replacing Nova Shot
Summons a sturdy bear which draws enemy aggro and attacks in melee
Not affected by minion damage stats. Inherits your weapon physical and elemental stats such as damage, Attack Rating, ele pierce, Deadly Strike etc.

Does that mean that the bear will have the same amount of damage as me? What I mean by that is - I have weapon damage + EWD. Does the bear also have weapon damage + all of my EWD or just weapon damage? Does all of my EWD apply to the bear as well?
killacali
Skeleton
2 | 0
Did I miss out on something or did just no one notice? Seems like, with the new Stance mechanic and 20 minute duration, every assassin is basically getting a free Bear Stance buff as soon as they can find a sacred Nagi or Halberd. Was it removed from the affix pool or is that really as intended?
mortimer_85
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killacali wrote:Did I miss out on something or did just no one notice? Seems like, with the new Stance mechanic and 20 minute duration, every assassin is basically getting a free Bear Stance buff as soon as they can find a sacred Nagi or Halberd. Was it removed from the affix pool or is that really as intended?


I guess you missed the point that Stance oskills are changed to be passive auras - so you actually have to equip this Nagi/Halberd to get the Stance Bonus.
vilski
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Just curious if Moon Queen is useless affix on
The Mysteries
The Mysteries
(Sorceress Melee Set)

Cauldron
Pentacle
Sacred Circle
Witchblade

Set Bonus with 2 or more set items:
+2 to Sorceress Skill Levels
+50 to Dexterity

Set Bonus with 3 or more set items:
+21 to Spiral Dance
Physical Resist 10%

Set Bonus with complete set:
+100 Damage
+4 to Ward of Fate
10% Chance of Crushing Blow
Weapon Physical Damage +100%
+4000 Defense
5% Chance to Avoid Damage

now?

Image

Image
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cnlnjzfjb
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vilski wrote:Just curious if Moon Queen is useless affix on
The Mysteries
The Mysteries
(Sorceress Melee Set)

Cauldron
Pentacle
Sacred Circle
Witchblade

Set Bonus with 2 or more set items:
+2 to Sorceress Skill Levels
+50 to Dexterity

Set Bonus with 3 or more set items:
+21 to Spiral Dance
Physical Resist 10%

Set Bonus with complete set:
+100 Damage
+4 to Ward of Fate
10% Chance of Crushing Blow
Weapon Physical Damage +100%
+4000 Defense
5% Chance to Avoid Damage

now?

Sadly, but I suppose yes. Its useless now, and I didnt see a change to the set yet.
killacali
Skeleton
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@mortimer: thx for reply. I missed that
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cnlnjzfjb
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Since we will take off the +1 max res from laz sleep, can we buff it a little more than doubled the life and speed bonues?
According to the 1.7 patch note, if Im not wrong, the laz sleep will only have 20% max life and some speed which is not that important late game.
So basicly, laz sleep gives sth like just a little more than 20% max life, while the triune sleep has 20-25 damage and 15% to All Attributes?
Splargh
Grubber
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tempmail wrote:BEAR COMPANION:
New Hunter skill, replacing Nova Shot
Summons a sturdy bear which draws enemy aggro and attacks in melee
Not affected by minion damage stats. Inherits your weapon physical and elemental stats such as damage, Attack Rating, ele pierce, Deadly Strike etc.

Does that mean that the bear will have the same amount of damage as me? What I mean by that is - I have weapon damage + EWD. Does the bear also have weapon damage + all of my EWD or just weapon damage? Does all of my EWD apply to the bear as well?


sounds to me as though he inherits all these stats, inlucding ewd
fr0gbug
Rust Claw
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Summon Edyrem:

Halved avoid, replaced with 50% damage reduction
Can no longer be summoned outside of Toraja
Increased health by 50%

Dumb question but they can still be summoned in Torajan Cemetary right?
Cheno
Heretic
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DeaTh wrote:Image
Is this a buff? Or does Tainted Blood's spell factor decrease equalize that?

Seems to me that it can either be anywhere between a slight nerf or a slight buff.

EF capping was at 1400 EF, which is now a 1000 SF cap, a drop of 28.5% but Tained Blood was cut by 50% to 4 SF per base level.
So you need to get more SF from gear/charms to compensate. It will definitely make Tainted Blood a better scaling skill from level 1 to level 110-120 or so.
The question is how much above the EF cap you can get on a late endgame unholy caster. If you were way above the cap, then there might not be any loss at all, if you were struggling to reach the EF cap before, then it will result in a damage loss cause you will now have an even harder time reaching the cap. Then again, 25% damage increase on Mind Flay is pretty huge.

Edit: The change to SF will probably mean that the damage scaling has been curved, compared to before. With SF being more beneficial in the early-mid game compared to EF, you might find UHC to have more damage early on, with potentially a slight damage drop in the endgame.