Σ 1.5.3 Patch Notes

Game news and forum updates
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masochista
Core Lord
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-% req jewels, -%req Mystic Orbs, +str MOs - if you look at the options you will never have a problem with wearing armor. Or just wait a little bit before upgrading, lvl 105 and 110 ubers up to act 3 give significant boost to all stats, you can easily do it then
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Jampula
Shadowgate Totem
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"TIEFLING FORM:
Renamed to Pinnacle
No longer disables flat damage from ways
Now gains an additional skill level per 6 points, up from 7
Now only reduces your total defense by 50%
Removed dexterity bonus
Duration fixed at 750 seconds"

So what does it actually give? Only EF and +skill points which are already scarce on most sin builds?
Arcona
Skeleton
3 | 0
sengaija wrote:Stupid question. Will SP characters, gear and skills convert to 1.5 once its out?


Also have the same question. I do want the update, but will my SP character(s) get screwed up in transition? I'm new to the mod and would hate to restart. Endgame content is getting goooood. :)
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Seekers
Ice Clan
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Arcona wrote:
sengaija wrote:Stupid question. Will SP characters, gear and skills convert to 1.5 once its out?


Also have the same question. I do want the update, but will my SP character(s) get screwed up in transition? I'm new to the mod and would hate to restart. Endgame content is getting goooood. :)


SP Chars unchanged.

Only things that could be affected:
- Some crafted items may have lvl reqs raised since affixes are getting changed.
- Some items might lose their names.
- Changed items wont receive changes, you'll have to find them again.
- Removed items will be unusable.
- Char skills may be screwed if the tree was changed (dont think this'll happen this patch tho), in which cause you'll have to use a bella.

I dont think this new patch will mess too much stuff tho since there werent many item removals / bugfixes so all should be same as before.
Cheno
Heretic
434 | 23
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Seekers wrote:
Arcona wrote:
sengaija wrote:Stupid question. Will SP characters, gear and skills convert to 1.5 once its out?


Also have the same question. I do want the update, but will my SP character(s) get screwed up in transition? I'm new to the mod and would hate to restart. Endgame content is getting goooood. :)


SP Chars unchanged.

Only things that could be affected:
- Some crafted items may have lvl reqs raised since affixes are getting changed.
- Some items might lose their names.
- Changed items wont receive changes, you'll have to find them again.
- Removed items will be unusable.
- Char skills may be screwed if the tree was changed (dont think this'll happen this patch tho), in which cause you'll have to use a bella.

I dont think this new patch will mess too much stuff tho since there werent many item removals / bugfixes so all should be same as before.


Until you can't actually open your char because of bad character data, happened to me on realm.
kaioken
Prowler
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Overall the changes look interesting. Would have liked to see an update to sound, though, as playing in high density areas like Fauz and Labs with other people is way too laggy unless you turn in-game sound off completely. Kinda hurts the experience.
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AzureGladiator
Heretic
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Jampula wrote:"TIEFLING FORM:
Renamed to Pinnacle
No longer disables flat damage from ways
Now gains an additional skill level per 6 points, up from 7
Now only reduces your total defense by 50%
Removed dexterity bonus
Duration fixed at 750 seconds"

So what does it actually give? Only EF and +skill points which are already scarce on most sin builds?

Pretty much I assume. I think the primary use of this skill would be oskill and ways boosting
AustinAit
Imp
4 | 0
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Can't you just make the stances a 10 minute buff instead? So annoying to have them on right mouse button.
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Bardamu
Gravedigger
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AustinAit wrote:Can't you just make the stances a 10 minute buff instead? So annoying to have them on right mouse button.

:coolstorybob:
gulch
Destroyer
6 | 3
Still no /players 8 for single player :(