Marco wrote:what do you mean “NO single target”? Phalanx is incredible, and paired with spellbind, its really good.
I can agree with lack of survability, but with unlimited sprint it opens for a fun playstyle. Overall what was lacking is the elemental side of it imo (and you can expect changes in that regard)
Yes I used Phalanx as single target skill and found it good - when you can get the enemy to be hit by lots of the amazons to get good damage but that's not always possible because it only fires in one direction (that the player can't control) so some bosses can get into an annoying place where they're only getting hit by one or two, such as if they get into the corner of a roomand stay there.
That's a real problem in tough bosses that have, say, high damage.
Sprint is... ok. Better IMHO would be to be able to have the skill enable perma-running (like the old run/walk toggle) - so that the extra stamina makes it sustainable for the bow-amazon.
P.S. I like the idea of making it possible to play more than one char per season. I've always thought that creating a number of characters to get all the charms is a good idea. Perhaps the ladder could be per account instead or per character?