Edit: Quote was fucked so I deleted it
Arguing X build should be able to do all content sounds fine in practice, but it isn't a straight numbers game. You can't go increase numbers on skills ten fold, it's the design of those fights and the skills you approach it with. With most endgame bosses teleporting on struck or some other movement mechanic, skills that pack all their damage into one up front hit are going to be more favorable, not DoT or AoE attacks. Twisted Claw is 100% a DoT attack like a lot of others, flamestrike, abyss, etc.
As far as other buffs, if they aren't groundbreaking then they probably aren't going to force the class into popularity, which is fine. Otherwise you end up with hotfix emergency nerfs, a la trapsin, and you ruin a ton of peoples day. The ways buffs are great for ssins that utilized them already but it doesn't just make them popular. A "ways ssin" isn't even a build thats in the tree but was played at one point so it's less obvious. Twin Fang Strike, the most influenced in tree build by the ways buffs, is helped by that but it doesn't solve the problems that class has as being a melee ssin class without block.
As far as backstab, Nagisin will NEVER be popular in this mod because you need to switch between, at the bare minimum, three skills to keep yourself alive and people much more highly favor cookie cutter spam one ability until dead builds.
Even builds that were "meme" like Javazon are highly played this patch, with good results, because someone took time to actually play it.
As far as needing to kill endgame bosses, that is sure something you can do, but a lot of people don't even like pushing that type of content and all they want to do is farm. If you make farming builds endgame boss viable, their farming skills are going to suffer and you are going to displease those people, and I guarantee that you are in the minority of people caring about endgame boss viability over farming viability.
Primarch wrote:I agree that no one build/setup should be able to steamroll all content and farm efficiently while doing it but each build should at least be able to clear the majority of ubers depending on how you gear them and which skills you prioritize.
There should be no builds that can ONLY farm and struggle with low to mid-range ubers, no matter how you hear them and allocate their skills.
I'm not sure about that last statement, every build that I've played and that I've seen in the hands of more resilient players has been able to push well past the "low to mid-range ubers".
morphed wrote:the wolf dru which has 1k ewd and sure he's a farmer but useless against bosses since his single target skill, or cold sorc how does the ice elementals help against ubers or that frigid sphere, pretty sure you could farm with sorc before the same xD , dont wanna talk about sin ,they say he gets huge buff , but all i see is some pierce and backstabb skill no one using xD, you know you have to kill endgame bosses in this game not farm areas this isnt vanilla diablo you farm endlessly..
A buddy cleared atleast through t14 on wolf and partly into t15 last season. It wasn't easy, but you can do a lot of the content through sheer force of will.