Σ 2.0.6 Patch Notes

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silicondream
Lava Lord
93 | 22
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Bump !
Any news for SP huge bugs ?
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ChuckNoRis
Flying Polar Buffalo
3003 | 69
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silicondream wrote:Bump !
Any news for SP huge bugs ?
not fixed yet
Kruno
Cultist
22 | 0
ChuckNoRis wrote:
silicondream wrote:Bump !
Any news for SP huge bugs ?
not fixed yet


Do the devs know the cause? It all seems to come from the stash for some reason. I am very interested in the technical details, out of curiosity.
TomMimi900
Skeleton
2 | 0
Hello

I cannot to go vizjun waypoint cause it crashes me
another thing i cannot open waypoints it crashed every time.
I have debug file
pm me if you would need my debug file.
Thanks.
patrick_pkl
Gravedigger
191 | 3
TomMimi900 wrote:Hello

I cannot to go vizjun waypoint cause it crashes me
another thing i cannot open waypoints it crashed every time.
I have debug file
pm me if you would need my debug file.
Thanks.


Vizjin has a waypoint?!?
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Bazil
Invader
9 | 0
patrick_pkl wrote:
TomMimi900 wrote:Hello

I cannot to go vizjun waypoint cause it crashes me
another thing i cannot open waypoints it crashed every time.
I have debug file
pm me if you would need my debug file.
Thanks.


Vizjin has a waypoint?!?


Precisely. Eastern side of the map.
kinezumi
Fallen
1 | 0
i think i managed to replicate the thing with items disappearing in SP

methodology:
1- make a runeword (i made an Eld runeword dagger)
2- save and exit
3- enter in the same character
4- press w once or twice to change hands
5- attempt to access shared storage
6- crash
7- oh no its gone!

debug: https://pastebin.com/XxRp13Fw
jujube
Fallen
1 | 0
I've had three different characters now lose their equipped left and right hand items. I finally captured the exact logs before and after.
I've also noticed that the characters animations are all wonky when they lose their items like this, but maybe I'm just misremembering.

log #1: normal instance https://pastebin.com/QzZUXDXb
log #2: after this instance closed my items disappeared so I think this holds the cause https://pastebin.com/UNYxuq4b
log #3: I noticed my items were missing https://pastebin.com/S69Z4HM4

I hope this helps
Ironclaw
Fallen
1 | 0
Joining (not hosting; host in this case reported no issues on their end and I did not see any issues when I hosted a while ago) a game in TCP/IP seems be consistently causing crashes, stash loss and other weird behavior for me.
Steps:
- everything fine in singleplayer
- join TCP/IP, personal stash missing, viewing shared stash crashed with an access violation (I believe I did this a couple of times to make sure it wasn't a one-time occurrence)
- enter singleplayer, everything fine (it didn't save)
- join TCP/IP, save and exit without viewing personal stash
- enter singleplayer, personal stash completely empty, shared stash and character equipment/inventory both normal

I reloaded from a backup a couple of times and was happening every time, across multiple characters.

Should be somewhere near the end of this log file, as this is the only one with an edit date since the incident.
https://pastebin.com/7VEyk5Ue

Addendum: Viewing my shared stash in TCP/IP a third time, instead of crashing, showed me the host's shared stash contents (was able to verify by asking them; taking their stuff out didn't affect what was in there on their end), instead of crashing.
Second log from after this occurred:
https://pastebin.com/xX02Kx3Y
skivs
Fallen
1 | 0
I started this post to give logs as requested from latest update because I could reproduce my issue. All stash items disappeared after game close and then re-open - I just threw four potions in empty stash for this - using always tcp/ip host option. Pastebin https://pastebin.com/z6CcYPVu. I then decided to do some testing regarding playing tcp/ip host vs single player.

So I logged into single player and stored some potions in stash. Close game, re-open SP, items are there. Open game log into tcp/ip host. Items are there.
I log into game tcp/ip host and add some more potions to stash. Close game, re-open tcp/ip host, all items there. Pastebin after other tests https://pastebin.com/f0Qv7VF4
Just an added data point. As of now I haven't recreated the stash loss again after logging the character into SP the first time. Prior to this it happened twice and I just wasn't using stash for fear. My usual was tcp/ip host for possible muling as I did not realise the separation between this multiplayer option and the sin wars option (oops).