Σ 2.8.0 Announced

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KENT2566
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When full patch notes ?
midknight
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cnlnjzfjb wrote:Yep, I agree. And I do hope u r right. But forgive me for lacking faith in devs' balance work of new relics in new ladder, seeing so many unbalanced meta builds ladder by ladder, seeing the relic abuse in 1.8 leading to make the game fast food and 1.8 ladder a joke.

And Im really not against op relics like superbeast, SoV,....as long as they drop rarely enough in 2.8, which I highly doubt.


For me relic's being slightly op makes some sense, right now there aren't many drops that you go wow, i can theory craft a build with this drop. Getting the right relics for the right class wont be easy either. The Baal change to lvl 110 is an interesting one as well, relics become a little easier to get for everyone so it might encourage more people to make alts. I would rather see relics being op than baseline skills being op,

Excluding the pandemonium event, I think this is the first ladder where bosses are getting buffed :mrgreen: and early rift mobs are getting buffed so hopefully the content will be slightly more engaging early on. Exp nerfed by 30% slows down game progression a bit as well, you wont be able to overlevel at each zone so fast from ta to labs.
nemmate
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KENT2566 wrote:When full patch notes ?


Normally 3 days before ladder start
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The_grim
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are these changes online realm only or will these take place on singleplayer characters aswell?
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The_grim wrote:are these changes online realm only or will these take place on singleplayer characters aswell?


Yes, both single player and the realm will get the patch.
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cnlnjzfjb
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midknight wrote:Excluding the pandemonium event, I think this is the first ladder where bosses are getting buffed :mrgreen: and early rift mobs are getting buffed so hopefully the content will be slightly more engaging early on.

Hope so. No offence but tbh, I dont care much about the content/progress before lvl 140. Whatever buffed or nerfed, mobs or bosses, for me it is no big difference. It is just like I dont care someone passed hell/reached lvl 120 in 3/4/5 hours with xxx build. I dont think it matters much whether someone reached lvl 120 in 4 hours or 5 hours or 6 hours. If his build slows down in lvl 125-140, or slows down in scos farming or lab farming or endgame boss farming. Then it is pointless even if he can reach lvl 120 in 3 hours. I care more about a build's mid to end game potential and its 130sc farming ability in very early ladder. But in general, good rework in this part devs, I like these changes.


New relics and buffed old relics as announced, this is the core/key of this 2.8 season for me.

midknight wrote:Exp nerfed by 30% slows down game progression a bit as well, you wont be able to overlevel at each zone so fast from ta to labs。

I dont think it will make much difference. It is like 20 days game broken vs 25 days game broken. But it is good change, I like it.
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cnlnjzfjb wrote:Hope so. No offence but tbh, I dont care much about the content/progress before lvl 140. Whatever buffed or nerfed, mobs or bosses, for me it is no big difference. It is just like I dont care someone passed hell/reached lvl 120 in 3/4/5 hours with xxx build. I dont think it matters much whether someone reached lvl 120 in 4 hours or 5 hours or 6 hours. If his build slows down in lvl 125-140, or slows down in scos farming or lab farming or endgame boss farming. Then it is pointless even if he can reach lvl 120 in 3 hours. I care more about a build's mid to end game potential and its 130sc farming ability in very early ladder. But in general, good rework in this part devs, I like these changes.


I think it makes a much bigger difference than you think. Overall it will slow down the progression of all players, it will take longer for the top items to be found, people wont be able to deck out characters so fasts. In turn they cant farm charms to sell as fast. It takes the casual player about 10-11 hours from 1-120, so it will take them maybe 15 hours now say. The casual players probably play a few hours a day so the pool of gg items shrinks a tad. Rather than a huge pool of items in 1 week it might take 2 weeks say. All the newer builds are benchmarked much higher than previous builds so 1-120 is a pretty good indicator of overall performance from 1-140. The relatively new builds scale well post 120 not like physical hammerzon for example.
Berkabus1
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So this means more horrible exp:ing at same ord locations. Nah, all seems good for the rest of patch. But wont play until kurast, island of bowas , dunc and fauzt is replaced. Could have same enemys but the boredom and choir of doing same routes is not worth it. Anyways, good luck to all other who are going to play
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Berkabus1 wrote:So this means more horrible exp:ing at same ord locations. Nah, all seems good for the rest of patch. But wont play until kurast, island of bowas , dunc and fauzt is replaced. Could have same enemys but the boredom and choir of doing same routes is not worth it. Anyways, good luck to all other who are going to play


I assume this isn't asking for things that have been defining parts of the mod for fifteen years to be replaced so what do you actually mean
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Btw since Mirror temple locked - will we just lose +1 class skill reward? Or it will be moved to CC as default? Or as reward to some other uber?