sqoshu wrote:1. Do Crushing Blow even work on bosses and superuniques? When I fight enemies that tend to have the healthbar down the screen and I am hitting them, there is never a CB proc, even tho I'm a bow druid and I have a passive chance to deal one.
2. Are "sacred" uniques only obtainable by dropping them? I have T4 EQ at the start of Hell, but I feel like my damage isn't that good. Are there any places at the beginning of Hell (A1, A2?) where I can farm "sacreds"?
3. Are mercenaries bugged? I got one from A5 and he just can't die, even if he facetanks a boss, while I die super quickly. He has obviously more hp than me. If that is the case, why somethimes he tanks everything allright, but other time he just gets randomly one-shoot?
4. How can you dodge Pit Fiends projectiles? I am running around like crazy but I always get hit, sometimes even if I hide behind a wall. Also, how to effectively deal with undodgable bullshit like teleporting red knights in A2 and blue ones in A3 Durances? Is it just stacking HP and mowing them down while kiting?
1. Nope. All bosses are immune to CB now.
2. SUs are drops only. And they only drop in areas with an alvl of 104 or higher (Hell Arcane Sanctuary and beyond).
3. Honestly, idk enough about A5 mercs to answer that.
4. Not sure what enemy type Pit Fiend is, but unless the projectile tracks you (e.g. TA Amazons' Guided Arrow), you should be able to dodge it. That said, some projectiles have a larger "hit box" than their sprite leads you to believe. As far as enemies that teleport on you (Pit Knights, Moon Knights, Alpha Centaurs, etc.), there's really no way to dodge their pounce-like attacks afaik. But sometimes, you can see them waiting just at the edge of your screen, then you can use summons to bait them out.
ajulasilotr wrote:SinceFauztin's Visagedoesnt give Minion Damage/Life (as in the old guide for Summon Barb) and there is not a single Runeword/Unique that gives those stats - what would you guys use until I can craft a decent one (or find a Sacred Unique)?Fauztin's Visage
Field Plate (4)
Defense: 268 to 540
Required Level: 11
Required Strength: 32
Item Level: 19
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Poison Length Reduced by (21 to 25)%
Physical Resist 1%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 63
Item Level: 36
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Poison Length Reduced by (31 to 35)%
Physical Resist 2%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 219
Item Level: 59
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Poison Length Reduced by (41 to 45)%
Physical Resist 3%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 438
Item Level: 85
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Poison Length Reduced by (46 to 50)%
Physical Resist 5%
Socketed (6)
Idk anything about summon barbs, but Sacred Honorifics can be a cheap alternative to crafts. Higher damage/defense than their T4 counterparts, low lvl reqs, double MO bonus, and you can shrine-bless them.
jaeaxe420 wrote:Hi! I'm playing as a poison sorc. What ultimate skill should I take witchblood or chrono field?
Witchblood for most things, then respec into Chronofield for bosses you want to slow (if you need to).