Firebloods Vs melee

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Fenris
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Anyone have any tips for dealing with Firebloods?

I'm still early in the game, level 43 melee Necro. I have good resists, with honorific gloves, belt, and boots, well over 100 on my lowest resist.

My defense is okay, but I'm sure could be better, as well as my weapon. I've been using a T2 Talon's Reach for a little while, but then went honorific bonesplitter for greater damage and speed.

I have good life leech and life replenish.

So far, I haven't run into any problems with the character. Until the Firebloods in River of Flame.

It seems that out of nowhere, I'll get surrounded by anywhere from 3 to 8 at a time, and get annihilated in a second. Any tips?
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Stealthmaster
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Your goal is to clear packs of monsters fast enough so you can stay away from corpses. Using Parasite with 10+ hard points into it will allow the red ball attack lots of targets. Parasite will damage Firebloods and if you hit other monsters, the ball will spread to Firebloods too. Btw, If you get in their melee range when they are away from a corpse, Firebloods are harmless. Just watch where you go and if you see a rolling boulder, leap to the safe area.
Fenris
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I just realized that the Troupers were swarming at the same time, too.

That's a tough combo to fight.
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Troupers blink (teleport) at you = block your way. They and Landmasses (if you happen to see them later in Terror/Destruction) should be your primary target to kill in the River of Flame. The latter have to be separated from all other monsters in order to deal with them without any problems.

Fenris wrote:That's a tough combo to fight.


You'll get used to it sooner or later ;)
Fenris
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Heh, mxl has certainly been a big change for me. I enjoy it! D2 is finally challenging and fun again.
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Seekers
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MedianXL Sigma 1.5 Starter Build Tier List

Im seekers, long time player and so on etc. This tier list is mean to give you an idea on what are the best characters to start a season untwinked, so that you can farm either charms or items in order to gear up any other character you want.

IMPORTANT: IF YOUR FAVOURITE BUILD ISNT RATED HIGH, IT DOENT MEAN ITS GARBAGE BUT RATHER IT IS A BUILD YOU SHOULD TRANSITION INTO, NOT START AS

Or you know, just take it easy and play what you enjoy.

TIER 0 to TIER 1.5: can comfortably do content in the 1 - 120 level range untwinked, and thus can be played as a starter without any regrets.
Remember that both charms and farming are taken into account, with T0-0.5 being able to clear either dunc or teganze really fast; on top of getting most if not all 120 charms; thus enabling you to get upgrades or generate TG in order to purchase any neccesary gear for whatever spec you wish to play; or if playing SSF or HC, being able to find gear on its own.

TIER 0 builds are fast and comfortable, perfect starters.
TIER 0.5 builds are just a step below T0 builds, mainly because of requiring more effort than T0s altough still as effective.
TIER 1 builds are either extremely specialized in either boss killing or farming (in which case they can often keep up with t0s); or just overall worse than t0.5.
TIER 1.5 are either specialized but not enough to compete with its t1+ competition or once again overall worse.
TIER 2 cannot do any 120 ubers without major issues; decent before this point.
TIER 3 unable to be started as / extremely horrible leveling and 120 ubers; better left as something to work towards once u have the neccesary gear. A lot of popular Oskill builds will populate this tier; as they're worth mentioning but not something to start; as you literally can't use them and need some pieces of gear for it.


EXPERIMENTAL BUILDS
Physical Throw Barbarian, Screaming Eagle Barbarians, Traprat Druid, Totem Necromancer.

QUICK TIER LIST
IMPORTANT: Order within the tiers doesnt matter, its random.

TIER 0: Maelstorm Assasin, Claw Assasin, Summoner Paladin, Hawk Summoner Necromancer, Summoner Barbarian, Cold Caster Sorceress, Fire Caster Sorceress
TIER 0.5: Caster Druid, Melee Sorceress, Magic Missiles Bloodzon, Mana Caster Sorceress, Malice Necromancer, Unholy Melee Paladin, Screaming Eagle Barbarians.
TIER 1: Trap Assasin, Unholy Caster Paladin, Abyss Knight Summoner Necromancer, Melee Necromancer, Fire Bloodzon, Wildfire Bear Druid, Holy Melee Paladin, Poison Throw Barbarian, Physical Throw Barbarian, Lightning Caster Sorceress.
TIER 1.5: Scorpion Blade Assasin,Totem Necromancer, Physical Bow Amazon, Poison Caster Sorceress, Crossbow Necromancer, Holy Caster Paladin, Wolf Druid, Spear Amazon, Rend Bear Druid, Traprat Druid.
TIER 2: Physical Melee Barb, Javazon, Naginata Assasin, Bow Druid, Psychic Assasin, Unsummoner Amazon, Storm Caster Amazon, Twin Fang Assasin, Javazon.
TIER 3: Trinity Beamers, Rising Dawners, Orb of Annihilation Casters, Warcry Barbarian, Virulence Casters, Elemental Bow Amazon, Neutral Paladin, Stormclashers.

In Depth

Assasin
Claw Assasin: Noctule will faceroll normal - nightmare along with early ubers. Slows down at 120+ but can still do fine there; altough most people will transition into Trap Assasin which shines at 120+ content. Miniguide
Maelstorm Assasin: Maelstorm will faceroll normal - nightmare along with the early ubers. While it will slow down at 120+ you then have the option to farm Teganze which will allow you to get a lot of upgrades; if at any point you feel stuck you can also go cows for abandoned shrines. The smooth gear progression and ease of use is what cements this build as a T0. Miniguide
Trap Assasin: Slow to level, unorthodox playstyle; yet incredibly strong build in ubers, most known for being amazing at 125 ubers even with 0 gear; but also good before altough slower compared to other sin builds and therefore mostly only played at 120+ Guide.
Scorpion Blade Assasin:While very viable and really good teganze farmer, the reason it is so far below is because the builds above it are either insanely tanky (trapsin) or have multiple defensive layers (claw with dip into trap tree for claw block; mael with block and range) while Scorpion goes full glass cannon mode, and while the damage is there; it is a very squishy build. Guide
Psychic Sin: Carried by Shurikens, it is pretty fast and good for 1 -115 even if squishy; however it hits a pretty harsh wall at 120; and will need crafts and so on to get past it. That said once you get the neccesary gear (which honestly isnt too expensive) it is a pretty decent farmer. Guide
Twin Fang Strike Assasin: This build is very squishy however it is mostly fine until 115 - 120; then it hits a brick wall and will need to get more gear should you want to keep soldiering on. It isnt as fast as the other tho due to being melee; and not nearly as safe as clawsin.
Naginata Assasiin: Also known as the Piano Sin, requires a lot of skill switching but is fine until Hell, and then as the game gets harder and harder you will need to get some gear (set or fryst; crafted nagi can work too).


Amazon
Magic Missiles Bloodzon: The superior blood amazon, MM is still a solid skill; and balefire will help carry it early on until it becomes really strong. Kinda Outdated Guide
Fire Bloodzon: Also a very viable build despite lagging a bit behind compared to her magic focused sister, lava pit single target is really good and bloodstorm is okay farming.
Physical Bow Amazon: While widely used, its pretty squishy and kinda struggles on 120 content untwinked. That said with even just a little gear such as a good crafted bow, bowazon set or anything similar it quickly becomes one of the best farmers.
Spear Amazon: Really good single target killer, but pounce is really lackluster without proper gear due to it needing Curare; which is suicide unless you get the tankiness from the gear (which u won't early on). With proper gear, pouncezon is a really good farmer however,
Javazon: Honestly still unsure about where this exactly goes. It is awkward to play due to needing corpses yet not having a corpse generator skill; but enfilade and fairy ring are both good skills. Later on if you get a heartseeker you can create a really good farmer.
Storm Caster Amazon: Uses Stormcall to clear and Askari Lightning for single targets. Not horrible to level but will struggle at 115 - 120 without crafts. Ornates should be easier to get now so thats a plus atleast.
Unsummon Amazon: Altough it is technically a ''Resummoner Zon'', as the way this build works is constantly resummoning fire elementals to proc their on death fire cannonade; unsummon zon sounds more memey and therefore it stuck I guess. While this build has a really good normal, nm and even early ubers, the lack of scaling on fire cannonande without SUs kills it viability in 120+. However, with the neccesary gear (1 SSU and a SU) it is a very strong build.
Elemental Bow Amazon: Probably has better damage potential than Physical Bow Amazon in the endgame, especially with new IED mod, but inferior in every way to Physical early on.

Druid
Caster Druid: Probably the fastest Druid starter, Plague Avatar will deal very good damage and will carry you to 120 and even a bit past it. After that; you can build into Stormclash or Hunting Banshee. Stormclash is generally considered cheaper; but huting banshee does deal very good damage. Guide
Wildfire Bear Druid: Can get some big damage numbers early on and very good boss damage. Farming speed is up in the air so this might get knocked down to t2.
Wolf Druid: Very rough early leveling but becomes better as you advance, it will probably be struggle city until teganze and then you just farm yoruself a Talxis sword and any other gear you desire and you can start speedclearing everything. While much better at farming than bosskilling, it is not completely useless at bosses, altough not top tier for this purpose by any means. Guide
Rend Bear Druid: Excellent leveling and 1 - 115, but really struggles at 120+ untwinked. It is not T2 because you can struggle your way thru dunc if you so desire with CB.
Trap Rat Druid: I think I've been underestimating this build a lot. It is kinda slow yet theres consistently 1 - 2 traprats in the ladder so it cant be horrible. Nevertheless, quill storm is really good for clearing, thorn wall for single target, build is decently tanky. Miniguide
Bow Druid: Pretty bad for starting, becomes good farmer with gear and good single target with Savage Hunter, which isnt that rate. You can still struggle your way to 120s tho.

Barbarian
Summoner Barbarian: Extremely good farmer, with insane teganze and toraja clears with 0 gear, will struggle a bit with bosses. Maybe Outdated Guide
Screaming Eagle Barbarians: Turns out screaming eagle is pretty good. These are tri ele builds utilizing either deathgaze + iceburst or overkill + iceburst and benefitting from the multihitting nature of those skills. Whirlpool is also a good skill to use in conjunction.
Poison Throw Barbarian: If this list had conditional tiers this would TIER -1 for boss killing. NUTS boss killer, but held back by being a really meh farmer.
Physical Throw Barbarian: Just a solid build; can either go wolf stance overkiller or lion stance overkiller.
Physical Melee Barbarian: Its just grossly outperformed by the screaming eagle elemental variant. Guide

Necromancer
Hawk Summoner: Fast to start, insane single target damage (only summoner that has actual potential to do late game bosses), ok farmer, especially pre 120. Can clear teganze and toraja, altough for dedicated farming you will usually respec to Abyss Knights. Slightly Outdated Miniguide
Malice Caster Necromancer: Extremely good single target with ok farming. Its overall slightly worse in my opinion than Hawks and the biggest disadvantage is thats its less safe and doesnt share gear with an extremely good farmer like Abyss; but this only places it as a solid TIER0.5 so still a really good build. Guide
Abyss Knight Summoner: Awful single target, really good farming, especially dunc and vizjun. Still decent at fauztinville. Respec into this from hawks at 120+ to level up and farm; respec back when you're done leveling and wish to go hunt some bosses.
Melee Necromancer: Carnage still hits really hard, and the build is pretty tanky; ok farmer. Dagger is generally recommended. Guide
Totem Necromancer: A really fast starter that sadly hits a hard wall at 120 ubers without atleast the set or other equivalent gear, It is very good for the ubers before it tho, and can probably clear teganze even if a bit slow.
Crossbow Necromancer: Its not a bad build, just outperformed by other builds in the same class. Has the potential to be a really good farmer and bosskiller, altough not exceptional at either without a Hwanins for farming or a good craft or better for bossing. Guide

Paladin
Summoner Paladin: This build is speedrun material for normal - nightmare and still facerolls 105 - 115. Due to being a summoner it also facerolls teganze and toraja. The ideal way to build this one is going Sourges and Holy tree for Plague and Colloseum. You will probably have to respec into other paladin builds if you wish to extend your reach past teganze and toraja. With enough gear this is also a pretty good vizjun farmer. Guide
Unholy Melee Paladin: Probably the fastest non summoner pally for getting to hell. Unability to die until 120 content makes for a very easy playstyle. That said it is indeed a melee build so it is slower for farming, and due to not having the best defense it can struggle in Duncraig, but its huge HP pool makes teganze a joke. Guide
Unholy Caster Paladin: More difficult than unholy melee, but makes it up with higher clearspeed due to being ranged and better damage output potential. Very solid build. Guide
Holy Melee Paladin: Very simple to play, but its slow farming due to being a melee build will keep it down from Tier 0. Solar flare recasting can be very annoying. Guide
Holy Caster Paladin: Very good single target damage but not really a lot to offer for farming. It can farm with wyrms but it will be slow. Better reserved a boss killer spec and it wont dissapoint if used for this. Shares the usual annoyance of Solar Flare recasting. Guide
Neutraldin: Extremely fast and efficient farmer, but nonexistent single target will prevent you from starting as it. It doesnt require that big of a gear investment however to farm duncraig; and with Oris Herald it can also become decent single target. Guide

Sorceress
Cold Caster Sorceress: All the buffs have turned this caster into pretty much a faceroll build for 1 - 120. And due to smooth gear progression you can play it all the way till the end. Frigid Sphere + Shatter the flesh makes for a really good AoE clear, Abyss is extremely damaging as always, ice eles make you safer. Whats not to like. Guide Guide
Fire Caster Sorceress: Very similar to its cold counterpart. Faceroll build with really good potential and smooth gear curve. Flamefront is very good AoE and becomes a top tier farmer should you get a habalcava's, flamestrike is really good single target melter (it melts cuz its fire obviously). Guide
Melee Sorceress: As good as always, decently tanky, decently damaging, very smooth gearing and simple playstyle. Bladestorm is good AoE and fussilade is not only good single target but also basically allows you to become invulnerable vs non bosses due to Leech. Remember to put your 5 points in Symbol of Esu. Guide
Mana Caster Sorceress: Another smooth build to gear with a good single target skill (immersion) and good farming skill (either Arcane Torrent or mana sweep should you adquire the RW that removes Mana Sweep leech or Valtheks; in which case Sweep becomes a top tier farming skill). Guide
Light Caster Sorceress: Actually a really good starter but sadly damage starts lacking at 120, especially compared to Cold and Fire. Thunderstone is finally back to being a good single target nuke. Forked Lightning is considered superior to Tempest early on and becomes really good farmer with Ghostmoon. Guide
Poison Caster Sorceress: Very awkward farming (lorenados are pretty meh), but really good at nuking bosses with Arachnomancy. It honeslty looks worse than it actually is due to its fierce competition. Guide

OSKILLS
All of these are T3 due to being innacesible early on. But these builds are worth transition into.
Triniy Beam: Avaible from
Wizardspike
Wizardspike
Dagger (Sacred)

One-Hand Damage: 37
Required Level: 100
Required Dexterity: 376
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
-70% to Enemy Elemental Resistances
50% Cast Speed
+13 to Trinity Beam
+2 to Life (Based on Character Level)
Maximum Mana +20%
Regenerate Mana +30%
Socketed (2)
. This skill boasts really good Single Target and Farming capabilites after bugfixes and buffs. Showcase Showcase
Rising Dawn: Avaible on Assassin Shields, Paladin Maces, Paladin Clubs and Amazon Helms. This oskill boasts very high damage, and thus is suitable for both farming and boss killing. Showcase
Orb of Annihilation Casters: Avaible on Necromancer Wands and
Universal Law
Universal Law
(Assassin Psionic Set)

Dead Lens
Hypersurface
Killing Vector
Quantum Bevel

Set Bonus with 2 or more set items:
+2 to Assassin Skill Levels
+20% to Physical/Magic Spell Damage

Set Bonus with 3 or more set items:
+150 to Energy
+500 to Life

Set Bonus with complete set:
+4 to Assassin Skill Levels
+15% to Physical/Magic Spell Damage
+60 to Orb of Annihilation
+1500 to Mana
Elemental Resists +25%
Physical Resist 5%
+100 Life after each Kill

set. This oskill is frequently used as a relatively cheap duncraig farmer; but it can also clear other areas. Guide (Necro)
Warcry Barb: Avaible on Barbarian Shields, Barbarian Swords and
Voice of Arreat
Voice of Arreat
Horned Helm (Sacred)

Defense: 6435 to 7705
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+(25 to 40)% to Physical/Magic Spell Damage
+(15 to 20) to War Cry
+200% Enhanced Defense
+(3000 to 4000) Defense
Maximum Mana +15%
Maximum Elemental Resists +1%
Socketed (4)
. This oskill is really good for farming purposes.
Virulence Casters: Avaible on Scepters and Staves. Virulence is a channeled poison beam that deals really good damage.
Stormclash Casters: Avaible on Staves, Necromancer Wands, Scepters,
Aerin Nexus
Aerin Nexus
Gnarled Staff (Sacred)

Two-Hand Damage: 59 to 62
Required Level: 100
Required Dexterity: 218
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(6 to 8) to All Skills
+(25 to 40)% Bonus to Spell Focus
+50% Damage to Undead
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Stormclash
+225 Life Regenerated per Second
Physical Resist (5 to 10)%
5% Reanimate as: Random Monster
Socketed (4)
,
Nor Tiraj's Wisdom
Nor Tiraj's Wisdom
Heavy Belt (Sacred)

Defense: (2805 - 3315) to (3029 - 3580)
Required Level: 100
Required Strength:
687 to 937
Item Level: 105
+100 Spell Focus
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Lightning Shield
+(15 to 20) to Stormclash
+(120 to 160)% Enhanced Defense
Maximum Mana +10%
(10 to 50)% Bonus to Defense
+2% to Experience Gained
Requirements +(10 to 50)%
Socketed (2)
,
Impundulu
Impundulu
Phoenix Shield (Sacred)

Defense: (2864 - 3385) to (3218 - 3803)
Chance to Block: 4%
(Amazon Only)
Required Level: 100
Required Strength:
490
Item Level: 105
20% Chance to cast level 25 Lifeblood when Attacked
+3 to Amazon Skill Levels
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+(15 to 20) to Stormclash
+(120 to 160)% Enhanced Defense
+250 to Life
Maximum Lightning Resist +2%
Requirements -30%
Socketed (4)
and
Forest Defender
Forest Defender
Antlers (Sacred)

Defense: (2277 - 2562) to (2474 - 2783)
(Druid Only)
Required Level: 100
Required Strength: 500
Item Level: 105
Spiritual Alignment Adds 5% Lightning Spell Damage per Base Level
Spiritual Alignment No Longer Adds Fire/Cold Spell Damage
+2 to Druid Skill Levels
20% Cast Speed
20% Movement Speed
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Stormclash
+(140 to 170)% Enhanced Defense
Maximum Lightning Resist +1%
(35 to 50)% Bonus to Defense
Socketed (4)
. This is a very commonly used endgame spec, as its both good for single target and farming.

Thanks to
Syphery, Bardamu, NotCube, Spambomb, Ben-, Pinball, Rumblealex, AnimeWaifu, Ertu, Helzopro and Vikan for feedback on various individual builds.
Anyone who commented with feedback on imrpoving this list.
All the people involved in the writing of the various guides I linked.
MedianXL Development Team for continued support of the mod.