Short Questions Thread

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ChuckNoRis
Flying Polar Buffalo
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don't worry about the zon skills too much . Also , the LCS may show confusing info when there is any poison damage to weapon , as it shows your total damage for 1 hit , for as long as the poison damage lasts . do not look at the LCS damage info that much when playing such a build .

you may read about the poison damage here https://docs.median-xl.com/doc/wiki/poison
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Stereox
Cog
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d00m3dhunt3r wrote:Am I right to assume, that every unique (including SSSU) can be found in Fautz?

If so, is it the best place to farm for SSSU, or are there better areas?

T10+ lab lol

Since Duncraig and TA can no longer drop them, it is kinda pointless to farm anything but fauzt
I REALLY wish TA can comeback as alternate farming route. It barely drop any SU right now where I remember I can drop like 10 SUs/Sets pre sigma on a run
Duncraig nowadays also only drop 1-3 SU per run, one of them gonna be yet another Griefbringer, Grotesque bite, or saber of stormsails and shitload of Sets. I don't even know why dunc have such high set drop
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MeatWolf
Dark Huntress
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Why do I keep reading "Happylisk"?.. I wonder what that thing would be.
smutterbutter
Destroyer
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Knight_Saber wrote:I wanted to try some wacky caster barb build and noticed that balefire can roll on barb helms.
How would one go about such madness?

Max eagle stance, mountain king, ancient blood, with runemaster uberskill?
And how to gear up?

i have this build, super fun.
max Spirit Guide for FCR (for you) Weapon Damage (for merc) huge defense (for both of you)
merc is Werebear for Bloodlust with Endor Scythe for Doom on attack. Cold proc TU gear for slowing swarms and syncing with Endor and Doom on kill ammy
GEAR: Dual Herr Donner Long Sword, Dragon's Blood Light Plate, Moonwrap Sash, Wake of Destruction Greaves, Honorific Sacred Gauntlets, rare rings and ammy. MO Physical/Magic Spell Damage on all, Stats and Defense on armor, FCR, Energy Factor, and LAEK on weapons. socket with perfect gems for resists and Hel runes for spell damage and runemaster
Edited by smutterbutter 5 years.
Istaryu
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Regarding caster barb, has anyone tried a war cry build with SSU horned helm?
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MeatWolf
Dark Huntress
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Also, what's the droprate of unique MOs? I mean, I haven't seen a single one whole time and I have two almost 140 chars.
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Crash
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Istaryu wrote:Regarding caster barb, has anyone tried a war cry build with SSU horned helm?


in progress of leveling
JeppeAndersen
Rust Claw
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I cant find pulsating worldstone shard! Is the drop rate like REALLY low?

Any1 has one on SP? I cant progress on sam quest cus it just wont drop
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ChuckNoRis
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Istaryu wrote:Regarding caster barb, has anyone tried a war cry build with SSU horned helm?

yes , it goes quite nice if you want to try something new and interesting, it is capable of farming Dunc and Fauztinville , but not good enough for high tier labs . it deals around 20k damage in mid game . with dedicated gear it can go way past that . the itemisation goes somewhat similar to a lazy neutraldin. the skillplan is pretty much obious , with maxing wolves , MK and BH as sinergies , spirit guide and runemaster for some well needed defense , 1-pointer immortal and thundergod , 1-pointer wolf stance for some movement speed and %FHR. You can cast War Cry from left click . sadly ,War Cry no longer leeches , therefore Eagle stance can be a valid option if you want to avoid drinking heal pots too often and it also pairs well with the
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
boots for some free %DR

it's worth a shot imo (but you may want to turn the sound off, as all those cries can be annoying after some point :lol: )
Istaryu
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ChuckNoRis wrote:
Istaryu wrote:Regarding caster barb, has anyone tried a war cry build with SSU horned helm?

yes , it goes quite nice if you want to try something new and interesting, it is capable of farming Dunc and Fauztinville , but not good enough for high tier labs . it deals around 20k damage in mid game . with dedicated gear it can go way past that . the itemisation goes somewhat similar to a lazy neutraldin. the skillplan is pretty much obious , with maxing wolves , MK and BH as sinergies , spirit guide and runemaster for some well needed defense , 1-pointer immortal and thundergod , 1-pointer wolf stance for some movement speed and %FHR. You can cast War Cry from left click . sadly ,War Cry no longer leeches , therefore Eagle stance can be a valid option if you want to avoid drinking heal pots too often and it also pairs well with the
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
boots for some free %DR

it's worth a shot imo (but you may want to turn the sound off, as all those cries can be annoying after some point :lol: )


What do you mean it doesnt leech? According to the toltip, it leeches 4% dmg per ancient blood base lvl.
If it is decent i might try it, because i absolutely despise summoner builds, and throw is kind of clunky, unless you have enough gear to clear with stampede, which does pretty bad dmg.