Diablo 2 Resurrected

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Mangler
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Aspirine101 wrote:However, no matter how much stuff they make available via .txts, there's definitely still gonna be things that you'll have to achieve with code editing. That's the problem.

I'm afraid that's not the case, as I said in my first post: they can expose as little or as much as they like (and btw .txt is almost certainly not the way they would do it in 2021 that's a bit old and clunky)...


When d2 was released, I don't think Blizz were ready for how much time people would invest in it - playing it, hacking it, trying to understand how it works (I mean, breakpoints are pretty unintuitive - you can put on a piece of gear that supposedly increases attack speed by X amount... and it actually makes no difference, because you don't reach a break point that's not mentioned anywhere). Nor did they allow for people intercepting TCP/IP packets to dupe items and all sorts of other stuff. So I suspect the D2R code will not be hackable - but it shouldn't need to be...

If it turns out that the modding base are not happy with what Blizzard expose, they'd just continue with old-style d2 and I'm sure Blizzard don't want that.
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SteelWings
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Curious bit of news I read:
> Diablo 2 Resurrected lets you import your original Diablo 2 saves
> Back when we were working on [the remaster], we wondered if the old save files would work, so we kind of shoved it in, and it worked! So yes, your local singleplayer save files will carry over.

Which implies that save file format is going to stay the same, and since that exact structure is used by files packed in .mpq packages there is a possibility D2 Resurrected can still be modded to a good degree without tapping into injecting code into .dll files.

Curious about how it turns out in the end. I've seen the alpha version gameplay and it looks really good, smooth on the eyes with that 60 fps, nice animations on all of the monsters and characters, but sounds are exactly what they've been before.

Probably wouldn't be possible to do any magic with 3d models, but maybe adding and wiring new ones also a possibility. I'm staying cautiously positive about potential modding of D2R.
ElfenTaiga
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Another bit of news but people that are digging into the files are finding transmog tags on all the items. So I guess D2R is going to get transmogging.
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Primarch
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ElfenTaiga wrote:Another bit of news but people that are digging into the files are finding transmog tags on all the items. So I guess D2R is going to get transmogging.


Tbh... I dig it
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Primarch
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SteelWings wrote:Curious bit of news I read:
> Diablo 2 Resurrected lets you import your original Diablo 2 saves
> Back when we were working on [the remaster], we wondered if the old save files would work, so we kind of shoved it in, and it worked! So yes, your local singleplayer save files will carry over.

Which implies that save file format is going to stay the same, and since that exact structure is used by files packed in .mpq packages there is a possibility D2 Resurrected can still be modded to a good degree without tapping into injecting code into .dll files.

Curious about how it turns out in the end. I've seen the alpha version gameplay and it looks really good, smooth on the eyes with that 60 fps, nice animations on all of the monsters and characters, but sounds are exactly what they've been before.

Probably wouldn't be possible to do any magic with 3d models, but maybe adding and wiring new ones also a possibility. I'm staying cautiously positive about potential modding of D2R.


Perhaps we’ll see some Pillars of Eternity/Divinity models
Arundel
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Myxir wrote:Image

Imo this graphic is awful, feel like many mods have better textures than that, but its just maybe me :derp:

But the one change that I really like is shared stash.


The 2d art is GOD AWFUL, but the graphics outside of inventory are amazing. They did such a bad job with the 2d art it's kinda crazy
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Taem
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What's crazy is D2R is supposed to be a "remaster" and "upgrade" over the original, yet they did absolutly nothing to improve game-play other than adding a shared stash. Yes, those antiquated 2d inventory look so pathetic because we are so used to Sigma's increased inventory size. Why wouldn't the developers of this remaster actually add in features being requested for years? I'm sure they had great intentions, but the outcome is highly disappointing and adds virtually nothing over the original, except some eye-candy. Not to mention, that Amazon looks like the local hooker down the street, worn out and tired.

https://diablo2.blizzard.com/en-us/#masthead
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Imperius
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Taem wrote:What's crazy is D2R is supposed to be a "remaster" and "upgrade" over the original, yet they did absolutly nothing to improve game-play other than adding a shared stash. Yes, those antiquated 2d inventory look so pathetic because we are so used to Sigma's increased inventory size. Why wouldn't the developers of this remaster actually add in features being requested for years? I'm sure they had great intentions, but the outcome is highly disappointing and adds virtually nothing over the original, except some eye-candy. Not to mention, that Amazon looks like the local hooker down the street, worn out and tired.

https://diablo2.blizzard.com/en-us/#masthead


They already said that they want to bring the same experience as the old game.
ElfenTaiga
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Just going to put it out here for anyone that cares but the D2R Alpha has been cracked.
broda1982
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Hello. Has Laz officially confirmed the D2R version?