Possible solution to the Merc problem

Discuss Median XL!
User avatar
Zaraki
Azure Drake
161 | 20
Common Love Badge
Earned over 20 cookies
Legendary Supporter Badge
Donated 25 times
Common Auction Badge
Won 50 auctions
In the past, I’ve floated the idea of implementing a rez timer every time they die but I understand that’s probably tricky to implement and they’d still just die instantly in labs/other endgame content, even with max ele/phys resist. If they were made unkillable, you run the risk of cheese. The only solution that seems viable would be to make them untargetable. They cannot he killed but they cannot take aggro. This would prevent glass cannon builds from exploiting a meat shield.

Would it be possible to make them untargetable? To make mobs ignore them entirely while they fulfill their basic damage-dealing prerogative?


Feel free to stress test the idea.
User avatar
Glow-Worm
Bone Archer
76 | 3
Untargetable mercs would be hilariously OP
User avatar
Taem
Slain Soul
2500 | 158
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Great Supporter Badge
Donated 5 times
How about a universal Avoid against mercenaries? All monsters would receive an aura which grants them an avoid against mercs as follows: Normal/Bosses = 20% avoid/40%, Nightmare/Bosses = 40%/60%, Hell/Bosses = 60%/80%. Then they could still provide buffs and procs, but their clearing power will be greatly diminished so to balance their neutering, buff either their health, or give all mercs the same innate avoid against monsters that the monsters receive against the mercs to increase the mercs survivability. IMO, best of all worlds with this solution!
User avatar
OnlyForFun
Cog
204 | 18
Just delete mercs, best solution, merc's only for summoners :lol:
User avatar
Zaraki
Azure Drake
161 | 20
Common Love Badge
Earned over 20 cookies
Legendary Supporter Badge
Donated 25 times
Common Auction Badge
Won 50 auctions
Glow-Worm wrote:Untargetable mercs would be hilariously OP


They don't do enough damage for that to be true. If they weren't targetable, they'd be nothing more than a slight DPS pad.
User avatar
NotCube
Grubber
337 | 161
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
OnlyForFun wrote:Just delete mercs, best solution, merc's only for summoners :lol:

Whoa there. Wolf players everywhere want to know your location.
boozek
Son of Lucion
748 | 31
Common Posting Badge
Posted over 1.000 messages
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
Common Auction Badge
Won 50 auctions
Make them wear rings and charms
User avatar
SilentSin
Cultist
23 | 3
Untargetable mercs would be boring. You'd just be giving every class a set of extra skills which auto cast randomly. It would look like a character, but not really be a character.

IMO, the purpose of mercs isn't damage dealing, it's tanking and/or support for the player's damage dealing and filling in for a party when you're in singleplayer.

An automatic Rez timer sounds like a decent idea and I wouldn't be surprised if the devs could implement it given all the other new stuff they've done like boss lockout timers.

It could also help if they had defensive / escape skills to use when on low HP. So rather than just dying quickly, if they get hammered and use their safeguards you'll then be able to play it safe until those skills are off cooldown. Being able to see your merc's cooldowns would help massively for that. Actually, being able to see your own cooldowns without needing to switch to a skill would be great. Even if it's just a buff which does nothing but show up as an icon until the cooldown expires.
User avatar
Ywinel
Pit Knight
119 | 2
Common Supporter Badge
Donated 1 time
It's just AI being dump, not their defense being bad. You won't fix it with buff, it's just the way it works.
IMO it would be fun to control them with Say commands(ones on numeric pad)
"Follow me" - go back to player
"Help" - Fight defensive( maybe sth like reduce follow range)
"Now you die" - GO IN :D
User avatar
partial
Jungle Hunter
28 | 2
Great Supporter Badge
Donated 5 times
imo mercs should be a little overpowered

better than being useless lol