i like the idea of the dungeon,
even when, i not got the use for a set for my build to make it functional and i guess the need for the set is not coverd anymore when able to run this at later level stages
i think that the learning curve for new players to getting a set of items from the dungeon quest, for there start is way to high at level 120
(( i can remember this, being in act1 as level 3 and there is a red danger zone at the mausoleum? oh what will happen ? well...it was the old entry to ureh and a level 120 zone back in the day, in the land of free medianXL where you could go everywhere you want to ))
?? i dunno so far, if it would work, to use the RIP recipe for the undead not constantly spawn, while you trying to get into a packed room, but it is blocked at most of the time by respawns ? ?
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but...
why not make this, by let the lvl 115 bosses drop 1 token each + there regular charm, wich of the tokens can be cubed to a portal, to the fight or able to enter the dungeon, because its now modded like this ? and making the dungeons a bit easier ? but the dungeon itself, the mobs are interessting combinations, there mechanics, you cant get rushing trough them, at level 120, only with few skills, like whirlwind or something teleporting, blink etc...wich makes it alone a bit challenging for many players at there first attempts, wich is ok, but the *set-reward!* is what makes the philosophy of this dungeon sadly a not right place actually!
but yea to get a full set there are many options out now!
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