Trang Oul wrote:PitStains wrote:3. Even though this is a mostly solo game online, I have found that when there's lots of chat, active games, etc. I play longer. Allow people to party up without such a huge increase in monster health. Try to make it social to keep people around after they're done min/maxing.
If disabling/turning down party scaling is not possible for technical reasons, maybe give us some ubers with mechanics that require co-operation. Ideally of different classes or at least builds. Like in good old MMORPGs, where you won't stand a chance solo.
I wonder if the mechanic known from all top MMORPGs could work here. You know the circles at the ground where if all are not soaked (stand on) would kill raid / team straight away. This sounds like an easy thing that would make the game fun to play in party