midknight wrote:Ruubel wrote:Havoc at this season is an accident, not a devilish planning.
For the last seven season in 2.x now they have this though. Javazon in 2.0, 2.1 (although mid game was kind of slow), Scorpsin in 2.2 which deleted labs (although early mid game was slow), Free 800 ewd for druids especially bear. In 2.6 Bowazon which destroyed early mid game in tu's and could do scosglen in tu's. Melee sorc which destroyed the game in tu's and could do scosglen in tu's and now Havoc. Wyrd sorc I think was a genuine mistake seeing that particular interaction was not an obvious one.
paolo12 wrote:How many people played this mod in the old days of "kill yourself 1000 times at kabraxis/astrogha/other boss" vs now? . IMO it's about choice beetween been a niche mod with few hundred playing it or more "normal" game with thousands of new players. And endgame/challenge has shifted to labirynth and bosses there. Everything before is preparation for labs.
Siosilvar wrote:paolo12 wrote:How many people played this mod in the old days of "kill yourself 1000 times at kabraxis/astrogha/other boss" vs now? . IMO it's about choice beetween been a niche mod with few hundred playing it or more "normal" game with thousands of new players. And endgame/challenge has shifted to labirynth and bosses there. Everything before is preparation for labs.
the truth.
given that we get people complaining both about how hard it is and how easy it is, I feel we're getting to a good middle ground these days, maybe a touch on the easy side given how much the 105-115 stuff doesn't even feel like a speedbump any more, but you can bet i've been making everyone well aware of that.
Taem wrote:Siosilvar wrote:paolo12 wrote:How many people played this mod in the old days of "kill yourself 1000 times at kabraxis/astrogha/other boss" vs now? . IMO it's about choice beetween been a niche mod with few hundred playing it or more "normal" game with thousands of new players. And endgame/challenge has shifted to labirynth and bosses there. Everything before is preparation for labs.
the truth.
given that we get people complaining both about how hard it is and how easy it is, I feel we're getting to a good middle ground these days, maybe a touch on the easy side given how much the 105-115 stuff doesn't even feel like a speedbump any more, but you can bet i've been making everyone well aware of that.
Challenges don't need to be strictly gear checks to be fun. Many of us remember how exciting and enjoying Laz-era ubers were, speaking specifically of the mechanics of Butcher needing to stand in a circle and be hit to kill him, fun and challenging concept, k3k with invincible skeles till totems whacked, death projector and Creature of Flame actually being meaningful challenges that required skill in dexterity, another unique twist. Dunc with walls you had to teleport over the quickly run from the mobs there, terrifying and yet completely survivable with fast reflexes but more importantly, fun! You guys have dumbed shit down to hulk smash everything sucking the life and spirit out of this mod and it hasn't gone unnoticed.
Taem wrote:Many of us remember how exciting and enjoying Laz-era ubers were,
Istaryu wrote:Taem wrote:Many of us remember how exciting and enjoying Laz-era ubers were,
Oh yes i very much enjoyed getting 1shot left and right by total bullshit bosses. The game is in a much healthier state than it was back then, that cant be argued, but i do think the the difficulty of early ubers should go up quite a bit.
Istaryu wrote:Taem wrote:Many of us remember how exciting and enjoying Laz-era ubers were,
Oh yes i very much enjoyed getting 1shot left and right by total bullshit bosses. The game is in a much healthier state than it was back then, that cant be argued, but i do think the the difficulty of early ubers should go up quite a bit.