Pel wrote:Whirlwind weapon physical dmg +% does nothing. lvl 1-10-15 in the skill my WW does the same dmg the character stats page doesnt get updated neither does the D2stats page. Any new player will just struggle to play the game if that's the spec they pick there are many more builds that have problems in the early game like mana req for example Melee Necro Parasite requires an insane amount of mana to the point you need to put all stats into energy just to be able to play the game.
Pel wrote:there are many more builds that have problems in the early game like mana req for example Melee Necro Parasite requires an insane amount of mana to the point you need to put all stats into energy just to be able to play the game.
Scalewinged wrote:Pel wrote:there are many more builds that have problems in the early game like mana req for example Melee Necro Parasite requires an insane amount of mana to the point you need to put all stats into energy just to be able to play the game.
How about not maxing skill right as you can? Also Meditation helps. And melee chars have precious mana on atk MO that removes any mana issues
Pel wrote:Scalewinged wrote:Pel wrote:there are many more builds that have problems in the early game like mana req for example Melee Necro Parasite requires an insane amount of mana to the point you need to put all stats into energy just to be able to play the game.
How about not maxing skill right as you can? Also Meditation helps. And melee chars have precious mana on atk MO that removes any mana issues
If you don't max parasite you can't kill anything char is useless. The other passives/skills you can put points on are useless until mid-game.
metasequoia wrote:I'd kinda like some more and new bone chimes, mainly to give new strange scaling vectors to anyone. trash the low and medium roll ones, bring up some -limited- scaling not only to undead/demon dmg but stuff like gold find or whatnot. might be fun? to not only keep weird scaling on certain SU's. any opinions?
Pel wrote:Scalewinged wrote:Pel wrote:there are many more builds that have problems in the early game like mana req for example Melee Necro Parasite requires an insane amount of mana to the point you need to put all stats into energy just to be able to play the game.
How about not maxing skill right as you can? Also Meditation helps. And melee chars have precious mana on atk MO that removes any mana issues
If you don't max parasite you can't kill anything char is useless. The other passives/skills you can put points on are useless until mid-game.
Anonymous: wrote:Servers are terrible this season - desync, lag, cannot create games, you name it.