+ Point of No Return redesign
+ Xiphos update/redesign or at least an orange mod idea
Vanarchy wrote:+ Xiphos update/redesign or at least an orange mod idea
Jampula wrote:Vanarchy wrote:+ Xiphos update/redesign or at least an orange mod idea
Love your stuff, keep up the good work and hopefully dev-team gets something of it.
New Xiphos is a great idea but can be a bit too powerful, then again it would require crafting and RNG so what's the difference...
lieblingsbesuch wrote:- Better/reworked graphics, maybe even a resolution above 800x600, or at least a 16:9 aspect resolution.
lieblingsbesuch wrote:- Enemies should be stronger from the beginning. I sometimes finish normal/nightmare/hell difficulty in about 10 hours (excluding Baal in Hell, of course) and reach at least lvl 100 in this time. I sometimes got the feeling that the "normal" D2 sections in MXL are just annoying work to get to the Uber-LVLs/Dungeons.
My idea is to make all enemies stronger from the beginning, so that you just have a much longer playtime in normal/nightmare/hell.
In vanilla D2, there was a prompt "/players 8" that set the enemies' strength about 8x higher and you gained 4x more experience. This made playing all passages a lot more valuable and you werent been able to just rush through normal/nm/hell, just to get stuck on the 10000 Uberlvls, like it is now.
It would make the game a lot longer / add a lot of value without the need of creating more and more content just for endgame.
Vanarchy wrote:snip.
Vanarchy wrote:There's a rumor that Nightmare difficulty might eventually get cut. I would 100% welcome that change.