Azenoth wrote:It's been a few seasons since I last played and have enjoyed the new changes such as the trophy revamp. Nice work devs!
I still experience the following bug that can be replicated as follows:
-When holding LMB to move, open and then mouseover inventory. Release LMB and now the character keeps moving to where the mouse is even if released.
This seems to occurs a lot and seems to happen mostly when trying to move while adding potions to belt
this is a feature as far as i'm concerned

And now that I'm thinking about sorc again, let me post the start of a class rework idea I've been tumbling around in my head for a bit...
Sorceress
General
Mana Sweep: now an innate skill usable with Melee Devotion. Cooldown is 20 seconds, scaling with character level to 6 seconds at 120+. Fuck Meditation, never should have been added to the game, give me back my class-specific mana management tools.
Arcane
Mana Shield: now a buff in the arcane tree. Damage reduction scales with base points from 20% to 60%. Mana cost is now 100% of damage reduced, decreasing by 8.25% per 10 character levels (to roughly keep pace with expected elemental resistances; better than before at level 60+, as good as current Arcane Fury at 140+). This should be more attractive to all sorceress builds, without being reliant on specific items or buff uptime.
Arcane Fury: reworked and moved to reward tree, see below
Reward
Witch Blood: removed. All elemental spells +30% damage to compensate (and to help out with leveling).
Arcane Fury: reworked as an ultimate skill. Toggle buff boosts all sorc spells' total damage, but costs an enormous amount of mana and drains even more over time. This is intended as an alternative sink to mana shield - you can go glass cannon with this, or tanky with mana shield, but shouldn't be able to get full value out of both if you try.
Chronofield: on the watchlist for changes, because this will be the default for mana shield builds and debuffs are not that good when you can just blow up the screen instead
Coven
Compensate witch blood's sustain on one of the non-fire picks or just re-add it as a passive here without the damage bonus
Fire
Incineration: Works off of life instead, to reduce the antisynergy with Arcane Fury / Mana Shield?
Melee
Arcane Sustenance: removed, now available as orange text on Lachdanan's Visage
Items
Elemental Children set; dramatically nerfed. The set crowds out other item choices, and the only thing really holding it back is being a glass cannon. Compensate lightning an extra 20% or so on top of the witch blood bonus.
Valthek's Command, Knave: also reduce mana sweep cooldown by 6 seconds
Lachdanan's Visage: orange text is now "Restore 2% max mana on melee attack during Fusillade", removed melee-only tag
Bane of the Horadrim: IDK yet. the obvious change would stack with Cloak of the Outcast for far too much damage to mana, maybe rework to support Ice Bolt Nova
And in other thoughts,..
Covens feel thematically disconnected. They were cool back in Ultimative when you had to pick two elements because of immunities and they came along with your damage choices, now they're just awkward. Snow Queen doesn't even synergize with the cold tree any more because you've already got a big chunk of %life and you can't summon if you go Melee Devotion. The one neat thing they have going for them is that the skill point thresholds and gear synergy makes for some interesting decisions... do you have avoid gear planned? Warp Armor is significantly better. Do you need skill points? Run at least one of Vengeful Power or Snow Queen to save 10+ over the other two.
Melee sorc is kind of emblematic of the power creep Scosglen has caused over the 2.x cycle. It's been my favorite build since I started playing in XVc, but life on attack is far and away the best stat in the entire game, Bladestorm crept up from ~560% WDM in 2.0 to ~1440% WDM nowadays, there's a deadly strike passive too, and Mirage is one of the strongest chase items in the whole game even after nerfs. The problem is, I don't know what the hell to do with it...
IBN is a cool sorc-only oskill that doesn't do quite enough damage for aoe clear and has nadazero for single target. Could use 10-20% damage buff and also either shotgun or move the cold-res-as-damage scaling to an orange text so you can use the regular cold single target attack.
Oh, and it still annoys me that bloodzon is better off building mana than building life. I don't know that it's actually a bad thing because it makes building more interesting, but it's cutting into Mana Shield's territory and I made that suggestion as compensation for dead stats, not to suggest it should be a build-around.