Damage to mana item Build

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Funinyourgame
Thunder Beetle
59 | 0
Hello
I'm going to start a guide for a mana sorceress. A complete guide
I just want to know if the poison Passive is a good choice.
I also want to use the Damage to mana mechanic items (So probably the shield) with Antimass skill.
Any tips or tricks on how to make it viable/very good?

BTW: Mana attacks is only from the Mana tree. Anything else is to bypass immunities or is a passive dmg source (Like nova charge)
Edited by Funinyourgame 8 years.
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ChuckNoRis
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you may find some tips for some gear parts that you can use for your pure mana sorc here : viewtopic.php?f=40&t=491#link16

lightning tree is a must have if you want some defence boost and an auto-attacking buff (nova charge) . it may be combined with poison tree just for the other buff (hive) , but you can get that in end game from gear (
Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet

Required Level: 110
Item Level: 105
30% Enhanced Damage vs. Necrobots
10% Chance to cast level 40 Nova Bomb on Melee Attack
+2 to All Skills
25% Attack Speed
Adds 1-188 Lightning Damage
+650 Poison Damage over 2 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(40 to 50)%
Poison Resist +(40 to 50)%
/
Elemental Band
Elemental Band
Ring

Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Path of Flames
+1 to Nova Charge
+1 to Lightning Arena
+1 to Hive
) , so fire or cold trees for those passives would suit your build better . my build went for the fire tree to access Firedance and boost those buffs for extra damage . the bad part about pure mana sorceress is that since mid- game having another strong element aoe spell is mandatory to fight against immunes , be it an oskill or some skill you like , and you will end up swithching between your main mana spell(s) and the other elemental spell very often .

Funinyourgame wrote:I also want to use the Damage to mana mechanic items
don't waste your time with those . you will be wasting gear slots with pointless gear . use mana sweep instead to refill your mana bulb at each cast . you only need one cast from it to fill your mana buld , so waiting for opponents to hit you to get mana is ...at least wrong or dumb ... since you're not much of a tank and you will be avoiding getting hit as much as you'll be able to


you also need to take into consideration that you can't break/reduce immunities to your main mana spells , so when fighting on destruction against opponents that got heavy resistances will take you a lot to kill , compaired to using another element and -%enemy resistances . if pure mana was viable end game , there would have been a guide about it long ago , but the struggle on destruction and ubers with it is just frustrating , and you are forced to use another element more often than using your mana tree spell(s) - see why my build went for fire and fire oskills to save skillpoints that you could invest somewhere else - but i don't want to cut away your enthusiasm .

good luck !
Funinyourgame
Thunder Beetle
59 | 0
Would you have a suggestion for a build that Us the Damage to mana mechanic then? That was my main idea behind the Mana sorceress
I will change the title if possible. I think its a nice mechanic that probably have some great hidden potential.
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ChuckNoRis
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Funinyourgame wrote:Would you have a suggestion for a build that Us the Damage to mana mechanic then? That was my main idea behind the Mana sorceress
I will change the title if possible. I think its a nice mechanic that probably have some great hidden potential.
unfortunately , no . it is not a feature that you could actualy use , for several reasons :

1. the amount of mana you get from geting struck is too low to be viable , even with full dedicated gear in that direction (and that will only bring more pain to your build as it won't provide very impressive stats beside that -> item slots get wasted with "mana when struck" instead of something actualy usefull
2. you can't take to many hits to fill your mana bulb that way because going as a caster you are very squishy (arround 8k hp and crapy defence - opponents have very high chance to hit you) , and that means you die in 2-3 hits in most ubers-> here comes chronofield into action , to help you slow your opponents and avoid getting 1-shot . getting hit is not an option , reason why getting mana when hit is not an option . you will avoid close fights to avoid getting hit (avoid getting killed) , so that will result into no/very low mana when struck/damaged
3. in order to get the mana bulb filled you only need one cast of Mana sweep (from a safe resistance) .
4. there is no better way to use your mana to stay alive more than healing with antimass . you trade mana for healing . it's that simple
5. the result of such a build you dream of , will be a sorceress with crapy life , crapy defence , that dies at every second hit it gets her (and i'm not including ubers here where it gets 1-shot) , that trades those gear parts that could make her be stronger (more life/damage/defence) for gear parts that provide mana when struck .
6.what's the reason to get mana when struck , if you can't get struck more than 2 times before you die ? it makes no sence . you won't even be able to beat destruction normal game , not to mention ubers , where you will fail hard in 90%of them.
Funinyourgame
Thunder Beetle
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It doesn't have to be a caster sorceress.
There is a Shield that bring up the damage to mana to 250% and a few items that boost it.
I doubt there is no use for it, usually stuff are there for a reason. I don't see why creating 3 items that share this mechanic without some use for it.
Werewolf Build maybe? A tank sorceress with a lot of attacker take damage?

P.S.:
Stormflyer
Stormflyer
Kite Shield (Sacred)

Defense: (4190 - 4737) to (4889 - 5527)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 120
25% Chance to cast level 60 Forked Lightning on Melee Attack
1% Base Block Chance
+(30 to 40)% to Lightning Spell Damage
-(15 to 20)% to Enemy Lightning Resistance
+(130 to 160)% Enhanced Defense
(11 to 15)% to Dexterity
(31 to 40)% to Energy
Lightning Absorb 5%
25% Weapon Damage Taken Restores Mana
Socketed (4)
is the items I'm talking about
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ChuckNoRis
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Funinyourgame wrote:It doesn't have to be a caster sorceress.
there goes away your pure mana tree idea
Funinyourgame wrote:There is a Shield that bring up the damage to mana to 250% and a few items that boost it.
so what ?
hey guys ! i get 20k mana every time i get hit , but unfortunately i die every time i get hit :wall: .

name just one reason why you would need so much mana and get it that way instead of using mana sweep
Funinyourgame wrote:I doubt there is no use for it, usually stuff are there for a reason. I don't see why creating 3 items that share this mechanic without some use for it.
don't doubt it . there are a lot of items with useless stats . same goes for "attacker takes xxx damage" and so on (
Until You Realise It Sucks
- this is the perfect example) . some stats you find on items are just worthless , and are there just to fill more lines in the description
Funinyourgame wrote:Werewolf Build maybe?
werewolves benefit from mana on striking items , so no .
Void
Void
Weapons

'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
Void (Xis)
solve all his problems in getting enough mana
Funinyourgame wrote:A tank sorceress with a lot of attacker take damage?
you must be joking. really . a tank sorceress has high defence , high damage reduction, max block and avoid . this means it gets hit very rare . any reason to go for mana when struck here? none . and fyi , there are builds that use that shield (here is one viewtopic.php?f=40&t=491#link15) but not for "mana when damage taken" , it's because of the other stats (the proc and the heavy %stats boost.
Funinyourgame wrote:
Stormflyer
Stormflyer
Kite Shield (Sacred)

Defense: (4190 - 4737) to (4889 - 5527)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 550
Required Dexterity: 559
Item Level: 120
25% Chance to cast level 60 Forked Lightning on Melee Attack
1% Base Block Chance
+(30 to 40)% to Lightning Spell Damage
-(15 to 20)% to Enemy Lightning Resistance
+(130 to 160)% Enhanced Defense
(11 to 15)% to Dexterity
(31 to 40)% to Energy
Lightning Absorb 5%
25% Weapon Damage Taken Restores Mana
Socketed (4)
is the items I'm talking about
i know all items , and i know what you're trying to do . it just won't work as you believe it will . trust me


i feel like talking to walls . i gave you 6 reasons " why not " . i'll stop here . just play it then tell us how it went :wink: :lol: