How much -% to break immunities?

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Quirinus
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use this thread for short questions like that (short questions thread in the newbie help section):
viewtopic.php?f=5&t=124

here's a list of some of the skills (old thread and ultimative version):
http://www.medianxl.com/t1115-mxlu-faq- ... uide#24892

there's a few new ones
it also contains a chapter on heroic shield
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Hookhookhook
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immunity just means more than 200%, so if you got -300% it will have.. ? if its broken then times 1/5 because thats how it was in vanilla, so take 250 immunity you would need 51*5 = 255 to remove it by a remover. thats the easy theory behind it. after that your 300% will come or whatever :lol:

heroic shield just has a very large number and because your remover is only 1/5 value vs immunity it's both theoretically and practically bad to remove
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Nitz
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Hookhookhook wrote:immunity just means more than 200%, so if you got -300% it will have.. ? if its broken then times 1/5 because thats how it was in vanilla, so take 250 immunity you would need 51*5 = 255 to remove it by a remover. thats the easy theory behind it. after that your 300% will come or whatever :lol:

heroic shield just has a very large number and because your remover is only 1/5 value vs immunity it's both theoretically and practically bad to remove


It means 100% - a spell that reduces it by 10 breaks the immunity. -4000% enemy resistance on gear will not break it. You could use all immunity breaking spells and the heroics (+several other enemies) will stay immune, but the heroics seem to drop resistances more frequently.
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Jampula
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IIRC in vanilla resistance lowering skills (Conviction, Amplify dmg etc.) worked on immune monsters only with 1/5 efficiency. It has nothing to do with items -res modifier.
So if monster had 105% fire res your Conviction needs to lower resists at least -25 to break the immunity.
I don't think it's changed in Median, haven't paid much attention to it since every class has at least two or three strong elements at their disposal.
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suchbalance
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The 1/5 thing was hardcoded for vanilla res debuff skills. In median it's not the case.
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suchbalance wrote:The 1/5 thing was hardcoded for vanilla res debuff skills. In median it's not the case.


This.

Also i'm not sure if anyone else has experienced this but,

http://imgur.com/JqLvvvV

This was bane, colloseum, and useelie for a total of -175, and it didnt cap at -100 like expected.
OFC this could just be a display error with stings (this is tested on SP), but I doubt it.
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Stealthmaster
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Controlledanger wrote:Also i'm not sure if anyone else has experienced this but


I'm not sure if anyone esle would do this, using forbidden tool.
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Stealthmaster wrote:
Controlledanger wrote:Also i'm not sure if anyone else has experienced this but


I'm not sure if anyone esle would do this, using forbidden tool.




Controlledanger wrote:
OFC this could just be a display error with stings (this is tested on SP), but I doubt it.


:flip:
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Stealthmaster
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There are lots of lurkers and guests who are reading this (and seeing). By posting screenshots of this tool, you encourage them to do the same. :-? For example, I have been receiving PMs about changing the font ingame since long time, since all SS I posted were with changed font. As being said, people will start asking questions like 'how can I make monsters display their resists'? You didn't even make a spoiler or warned others that you're testing damage/resists using forbidden mh (otherwise, I wouldn't have said you a word).