Stash space

Discuss Median XL!
User avatar
SwineFlu
Heretic
402 | 53
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
I highly doubt that multi page stash would see the light prior to its realm implementation. Although it's definitely possible to implement it for a single player, no one is gonna bother to do so exclusively for a single player and there is no public source which is capable of running it on pvpgn servers. In short, this in not a priority as long as it does not work on realm.
hpmons
Dark Huntress
14 | 1
From this thread: viewtopic.php?f=4&t=24621&start=40 (my underline)

Marco wrote:First off, I want to say that each developer might have his own opinion regarding certain matters that don't necessarily reflect the views of the entire team, or project. I don't want to throw anyone under the bus here, but I don't know why the case is being made that PlugY is incompatible because we intend SP players to play a certain way, when the sole and only reason PlugY doesn't work is because of the new engine.

There really isn't any need to discuss it any further. I repeat: PlugY is disabled because it doesn't work with the new engine. If we were against multi-stash, we wouldn't have shipped PlugY with the launcher in the past. Nor provide certain files inside the mod that would make certain stats (such as signets) display on PlugY pages.

Next: PlugY is a third party tool. It's not built-in in our project, so the few people claiming we are taking steps backwards, we never took that step in the first place. The new engine came with sacrifices, and PlugY/D2SE were some of them. If you're a SP player, I'm happy to note that you can make a choice to play the old version if the benefits of PlugY for you are greater than the new engine.

More: saying we are neglecting the SP playerbase is just idiotic imo. Not only do we try to make the solo experience more enjoyable by providing increased drops and increased exp rates (both which required engine efforts), but we also risk all our server code / engine by keeping the mod SP-playable. If we decided to disable SP, we could have all our server code safely from being stolen (it only took china about 1 day to launch their sigma ripoff) and we would be able to implement lots of cool server features. But we haven't, and we shipped the server logic in the SP patch because we acknowledge and appreciate our SP community.

Extra: the possibility is there of PlugY making a comeback, but you have to understand, this wouldn't be a smart thing to do on a first release, because we want the bug reports to be centered on our actual product before we provide support for 3rd party tools. In fact, some cool person in this community had a working PlugY in less than 24 hours of release. We are looking into this, as we have to consider how this would work out compatibility-wise whenever we decide to implement our own multi-stash system. You just have to be patient.

Bonus: there seems to be a lot of expectations coming from some players which apparently assume we released the update with everything we wanted, as we wanted it. That's just not the case. We released on the 18th primarily because we were very commited to having this patch out as promised to the community. But this also required sacrifices, as we were unable to provide all the features we had planned for the initial release, which we are working on now. We preferred to have people miss a few features early on (extra waypoints, bounties, etc) rather than continue to ask about when sigma will be out and play on a dead ladder.


whist wrote:we've implemented storage items like vessels and clusters to save a lot of storage space, heavily extended the native storage space, and even plan on extending it further with a set of additional stash pages. Also worth mentioning that this is gonna be available on both multi player and single player.


SInce then, PlugY is effective useable on Single Player through kambala's Offline Tools, although it isn't in-game like it used to be (yet).
tempmail
Cog
209 | 3
Common Popularity Badge
Has a thread with over 10.000 views
thedyze wrote:latest beta of the offline tools has a shared plugy stash. all the tabs you want :D

Dude thank you! I didn't know that.
CallMeCrazySam
Heretic
418 | 59
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
Schafusmatus wrote:Sigma was released in 2019, they changed the source code, so I am evaluating it as a new game, even if its build on an old engine.


If you aren't familiar with programming, then I'll go ahead and just let you know it doesn't work like that.
Schafusmatus
Dark Huntress
12 | 1
Common Popularity Badge
Has a thread with over 10.000 views
CallMeCrazySam wrote:
Schafusmatus wrote:Sigma was released in 2019, they changed the source code, so I am evaluating it as a new game, even if its build on an old engine.


If you aren't familiar with programming, then I'll go ahead and just let you know it doesn't work like that.


With plugy, there is a years old solution already available for the game. So explain, what isnt working in your opinion? The stash topic is definitely not an engine problem.
CallMeCrazySam
Heretic
418 | 59
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
Schafusmatus wrote:
CallMeCrazySam wrote:
Schafusmatus wrote:Sigma was released in 2019, they changed the source code, so I am evaluating it as a new game, even if its build on an old engine.


If you aren't familiar with programming, then I'll go ahead and just let you know it doesn't work like that.


With plugy, there is a years old solution already available for the game. So explain, what isnt working in your opinion? The stash topic is definitely not an engine problem.


Marco has literally said PlugY in it's current stage is incompatible with the Sigma engine, just scroll up and read.
Vagabondage
Acid Prince
49 | 0
Marco wrote: In fact, some cool person in this community had a working PlugY in less than 24 hours of release.

Cool person where you at? Come, tell us how to make plugy work.
Conquest
Azure Drake
169 | 9
Common Popularity Badge
Has a thread with over 10.000 views
You can always play 2017. It's still perfectly playable SP mod, i find this version more enjoyable than Sigma with its incredibly dumb running restrictions (as if losing all defense and 2/3rds of block isn't punishing enough!)

And frankly there's not many diffrences between 2017 and Sigma. You can DL 2017 and get amazing PlugY item packs from the internet, they are available all over the place. What is different in Sigma then? Neutraldin and new bloodzon mechanic (bloodlust enebles baccha). And bunch of reimagined ubers, many of them for worse.
ElKokiDio
Invader
9 | 0
Common Supporter Badge
Donated 1 time
Hey Folks, i didn´t wanted to start anny fighting discussions here. I do enyoj the game allot, thx to the dev's. I was just saying i would appriciate if it would be possible to get multi stash tabs if not, the game is still fine. mule-ing accounts is nothing new to me :D
Schafusmatus
Dark Huntress
12 | 1
Common Popularity Badge
Has a thread with over 10.000 views
CallMeCrazySam wrote:
Schafusmatus wrote:
CallMeCrazySam wrote:
Schafusmatus wrote:Sigma was released in 2019, they changed the source code, so I am evaluating it as a new game, even if its build on an old engine.


If you aren't familiar with programming, then I'll go ahead and just let you know it doesn't work like that.


With plugy, there is a years old solution already available for the game. So explain, what isnt working in your opinion? The stash topic is definitely not an engine problem.


Marco has literally said PlugY in it's current stage is incompatible with the Sigma engine, just scroll up and read.


I think we misunderstand each other. If the possibility to add stash pages is there, even without access to the source code (see plugy) and they even have access to the source code .... why shouldnt it be possible to add this features to the game?
But if that isnt what you were refering to, what did you mean with "it doesnt work like that"?