Jampula wrote:koffi wrote:Conquest wrote:I'd tweak mana potions to be more useful. Why the duration on them DECREASES with better potions? This does not make any sense. 6 second mana regen potion is just dumb.
TL;DR make them all 60 second duration, with unchanged magnitude (150% on super pot)
It recovers more efficiently as time decreases. Potions say smthing like "Heals 100% in 6-10seconds", meaning that they will recover 100% during that time, not regenerating with 100% speed, so increasing time would just make you gain mana/hp slower.
Hp pots work like that, mana pots give +mana regen. I agree with Conquest even though I almost never use mana pots as there is usually a better way to sustain mana but early game there are some annoying mana-hungry builds. 60sec is a bit much maybe.
Deathlord cooldown is much lower than 10sec the skill desc says. I don't quite understand why do all the morphs (even Tiefling, Baneblade etc. that don't actually morph you) have cooldowns? They are so low I'dont really mind them, asking just out of curiosity, can they be abused somehow if cd's were removed?
Morphs used to de-morph you on death blow, leaving you still alive but with 1 HP or whatever you had. Without cooldown there was potential to abuse this, as you could recast the morph and you had something like Hearthstone divine shield effect, that would de morph you again.
This is not the case anymore, lethal damage will kill you right away, hence long (10s) cooldown is too much now. I'd leave it at 1 second to prevent you from accidentally casting the morph twice in a row but there is really no point of any longer CD.