Short Questions Thread

Discuss Median XL!
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lunar.seven
Grubber
326 | 8
hey, iam checking the docs, to finding shrine affixes, but couldnt find it, anyone help and knowing affixes for spells on shrine bonus now ?

is there a new affix tabulatur for shrine crafting ? bonuses and for blessing aswell ?

also what is better for earlie spellcaster ?

pul gloves with spell % jewels

or


craftet gloves with spell % jewels ?
Ramhead
Skeleton
3 | 0
Hi all, 1st post :D

I'm trying to find "Elemental Trance" boots to complete the Elemental set but I'm guessing these are fairly rare.
I'm playing SP 1.13 with my lvl120 Sorc and I'm doing Kurast/Tristram/TA/Cows runs on both Terror and Destruction without luck.

My question is, should I search 'em on terror or destruction since they are "heavy boots" and in what area?
is it possible to get 'em through special box?

many thanks!
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Rishab
Polar Worm
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Ramhead wrote:Hi all, 1st post :D

I'm trying to find "Elemental Trance" boots to complete the Elemental set but I'm guessing these are fairly rare.
I'm playing SP 1.13 with my lvl120 Sorc and I'm doing Kurast/Tristram/TA/Cows runs on both Terror and Destruction without luck.

My question is, should I search 'em on terror or destruction since they are "heavy boots" and in what area?
is it possible to get 'em through special box?

many thanks!

Terror ubers have very low chance if dropping sets so if u can farm destr then i would suggest farm in destr only.
Special Box was removed from in the latest patch, but if u r playing an older version than u can try looking for them in the box.
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cerber
Prowler
18 | 0
Is there an easy guide to patch the Median version in PlugY? I'm too lazy to go through the whole process or try to figure out which files to copy fro the vanilla Median. I would need file names, locations and locations to be copied in. Thanks in advance!
Azathoth
Stone Warrior
32 | 1
Hi, is this any good? +9 and the - cold resist sounds like quite a lot, I'm wondering if I should keep it for trading or sell it to vendor.
Image

Also, can someone please explain how the barbarian ranged magic damage works? Overkill says it only gives 2 magic damage, and I'm planning to use wolf stance with gladiator dominance (lion makes the char a bit fragile, but it would be the main magic damage source). Is there any way I can see the magic damage anywhere? My base dmg did not increase at all when I first picked gladiator's dominance.
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Gekko64
Shadowgate Totem
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check overkill skill description to see the added magic dmg from gladiator's rage
Boonsketti
Prowler
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been playing for a while but i still dont know how to tell the difference between a SU, SSU, and SSSU item. is there any clear indicator?
Azathoth
Stone Warrior
32 | 1
Gekko64 wrote:check overkill skill description to see the added magic dmg from gladiator's rage


It just says "3 magic damage" and also that it has a synergy with gladiator's dominance, but nothing else.

Is overkill influenced by "cast rate" or by attack speed? It seems I've reached max speed with it and still feels a bit slow.
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HechtHeftig
I paid 10$ for this.
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Boonsketti wrote:been playing for a while but i still dont know how to tell the difference between a SU, SSU, and SSSU item. is there any clear indicator?


Menu--> Game --> documentation --> items --> uniques --> sacred uniques. The ones on the left are SU the ones in the middle are SSU and the ones on the right side are SSSU
Stilgaron
Thunder Beetle
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HaveASmile wrote:I was wondering whether there's some kind of conventional wisdom as to when one should grind to level 121 (or even higher). The payoff seems barerly worth the grind required right now and with how often I'm dying unrecoverable deaths it's not gonna happen by accident. Just looking for some simple heuristics that worked for people in the past, such as "after you got 500 signets" or "after you're stuck on ubers" or something like that.
Also, any tips for the actual process? Cow level seems like the best choice. Playing a caster/trapsin. Would you say it's worth sacrificing killspeed for +experience (e.g. Lum craft jewels)?
Also, is the death penalty the same as in regular Diablo II (10% of the experience bar afaik)?


Only reason to grind to 121 is if you plan to use Xis runewords