Short Questions Thread

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Nitz
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tyranius wrote:1) How the hell do I do Fauztinville as Trap Rat? I'm following the "Slark" guide in the SP Miniguides compilation and currently have all the early game gear


Get
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
and use Elvensong

2) What should I be MO'ing my equipment with? The guide says -enemy resistance, but since I really don't have much elemental damage from equipment I don't really see how it would be beneficial right now.


-enemy res MOs are gone!

3) When should I start doing Destruction ubers? I just reached 120 but still struggling to deal with Terror Fauztinville as said above.


You can do easy stuff like the butcher before Tfauzt. King Koth should be able too, maybe even D Tran Athula. Creature of Flame, Tal Rasha, Death Projector, Legacy of Blood. But generally you really want your black road skill to be useful!
tyranius
Jungle Hunter
25 | 0
Jaedong wrote:
tyranius wrote:1) How the hell do I do Fauztinville as Trap Rat? I'm following the "Slark" guide in the SP Miniguides compilation and currently have all the early game gear but I can't for the life of me deal damage to those Necrobots. Even with Egg trap which supposedly converts 50% of the damage to fire, I deal basically no damage to the necrobots.

2) What should I be MO'ing my equipment with? The guide says -enemy resistance, but since I really don't have much elemental damage from equipment I don't really see how it would be beneficial right now.

3) When should I start doing Destruction ubers? I just reached 120 but still struggling to deal with Terror Fauztinville as said above.


What armor are you using? I Hope
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
if not try that
Regarding übers, you can start doing the basic ubers, butcher infernal etc maybe Take a Look at some at Videos to See Wüste Importamt


I'm using Albrecht's but I could certainly give Jitan's a try.

Get Gehenna

Use Elvensong


I'm currently using Rattus but I could give that a try too. As for Elvensong, I've been using it, it's very effective for keeping me alive but doesn't do much else. And with -enemy res MOs gone, should I go with crushing blow then?
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Alsu_5
Vampiress
36 | 1
How resist, avoid or reduce dmg from Blast Wave/Blast Novas?
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Nitz
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Alsu_5 wrote:How resist, avoid or reduce dmg from Blast Wave/Blast Novas?


Avoid = 0 dmg i.e. 300 dmg becomes 0 dmg.
Reduce 50% = 50% less damage i.e. 300 dmg becomes 150 dmg
Blast wave is physical damage so resists do nothing. 300 dmg stays 300 dmg even at 190 to all res and 15 to max res.
tyranius
Jungle Hunter
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Oh, and in the guide for Trap Rat it states I should wear Abandoned craft boots. What constitutes a good craft though? I managed to get one with dual resists summing up to 140 total res, 40 faster run/walk, dex bonus and some other small stats, the defense however is very low, at 600. Is that good enough or should I keep trying?
BeetleHunter
Invader
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I would like to build a sorc around feedback and punisher proc from sol bow. So im searching for a cheap oSkill to drain my mana and have a low lockdown timer. Antimass just doenst do it fast enough.
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arcology
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tyranius wrote:Oh, and in the guide for Trap Rat it states I should wear Abandoned craft boots. What constitutes a good craft though? I managed to get one with dual resists summing up to 140 total res, 40 faster run/walk, dex bonus and some other small stats, the defense however is very low, at 600. Is that good enough or should I keep trying?


Defense on boots doesn't matter that much, the base is pretty low.
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Crash
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BeetleHunter wrote:I would like to build a sorc around feedback and punisher proc from sol bow. So im searching for a cheap oSkill to drain my mana and have a low lockdown timer. Antimass just doenst do it fast enough.


Why not just use one of the sorc skills? Mana cost was raised on a lot of the skills.
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void
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BeetleHunter wrote:I would like to build a sorc around feedback and punisher proc from sol bow. So im searching for a cheap oSkill to drain my mana and have a low lockdown timer. Antimass just doenst do it fast enough.

in old patch good ways to drain mana were familiar/nova charge/hive spam
BeetleHunter
Invader
9 | 0
familiar works to be honest, but i was hoping for something out of the box